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** To support good and less good players alike NPC characters can feature the UpgradeDifficulty flag. Also, BSL scripts can detect the current [[BSL:Game_status|difficulty level]]. | ** To support good and less good players alike NPC characters can feature the UpgradeDifficulty flag. Also, BSL scripts can detect the current [[BSL:Game_status|difficulty level]]. | ||
* [[XML:BINA/OBJC/TRIG|Laser triggers]] are mostly used to control [[XML:BINA/OBJC/TURR|turrets]]. [[XML:BINA/OBJC/CONS|Consoles]], triggers and [[XML:DOOR|door]] unlocking are used to set up simple "riddles”. | * [[XML:BINA/OBJC/TRIG|Laser triggers]] are mostly used to control [[XML:BINA/OBJC/TURR|turrets]]. [[XML:BINA/OBJC/CONS|Consoles]], triggers and [[XML:DOOR|door]] unlocking are used to set up simple "riddles”. | ||
* The creation of cut scenes is time consuming quality work. Due to missing tools streamlining the workflow it is totally for you to skip this. | * The creation of cut scenes is time consuming quality work. Due to missing tools for streamlining the workflow it is totally okay for you to skip this. | ||
** New synconized FILM, OBAN and TRAM files are required for cut scenes. Not to mention sound files for dialogue. | ** New synconized FILM, OBAN and TRAM files are required for cut scenes. Not to mention sound files for dialogue. | ||
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