19,423
edits
(what the heck, let's be thorough and add a "hype"-othetical section; p.s., I know I've read a quote from a Bungie dev about "water physics" or "liquid physics" but for the life of me I can't find it now, so I can't cite that statement) |
(amplification on the "neural net"; found one reference to water physics) |
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==Hypothetical but unseen== | ==Hypothetical but unseen== | ||
A | A brief list of features that were promised, but which we have no visual evidence for: | ||
*The "neural net" AI. The AI was originally planned to be able to: | *The infamous "neural net" AI. The AI was originally planned to be able to: | ||
**experience fear | **experience wariness and fear, | ||
**run for help when outmatched, | |||
**fight as a group, | **fight as a group, | ||
**take cover when under fire, | **take cover when under fire, | ||
**and generally demonstrate emergent behavior. | **and generally demonstrate emergent behavior. | ||
:This is [http://web.archive.org/web/20000815110700/http://www.insidemacgames.com/features/99/pease/pease_interview.shtml claimed] to have been working in the office, | :This is [http://web.archive.org/web/20000815110700/http://www.insidemacgames.com/features/99/pease/pease_interview.shtml claimed] to have been working in the office, and described in detail [http://web.archive.org/web/20010309233058/http://www.insidemacgames.com/previews/99/oni/oni4.shtml here]. But after the first AI programmer was fired, the feature seems to have evaporated. Interestingly, the AIs in the final game will run blindly into your gunfire, but a patch by a fan restored their ability to take cover intelligently, showing that the feature was present but obscured by a simple blunder in the code. Was this the result of the second AI programmer lacking familiarity with the code written by his predecessor? How much other working code was lost in the migration from "AI" to "AI2" code after the first programmer was fired for 'overpromising'? It's worth noting that the term "neural net" was used by Pease and Zartman but not the programmer herself, Quinn Dunki. | ||
*The initial press release from 1998: [https://web.archive.org/web/20000422020741/http://pc.ign.com:80/news/5839.html "If the action gets too hairy, kill the lights, prime a concussion grenade and dive through a window while the room explodes above you."] Oni, of course, has no grenades, and you can't dive through | *The initial press release from 1998: [https://web.archive.org/web/20000422020741/http://pc.ign.com:80/news/5839.html "If the action gets too hairy, kill the lights, prime a concussion grenade and dive through a window while the room explodes above you."] Oni, of course, has no grenades, and you can't dive through (intact) windows or turn off lights. | ||
*Bungie's [[Oni/Positioning|internal positioning statement]], not released to the public, mentions "destructible environments". It's doubtful that this feature was actually worked on besides allowing doors to be broken down, which was a canceled feature. | *Bungie's [[Oni/Positioning|internal positioning statement]], not released to the public, mentions "destructible environments". It's doubtful that this feature was actually worked on besides allowing doors to be broken down, which was a canceled feature. | ||
*There was a | *There was a hope early on that the particle system would allow for water physics, as mentioned in [http://web.archive.org/web/20010306221759/http://www.insidemacgames.com/previews/99/oni/oni3.shtml this sneak preview]. This was in fact worked on by Bungie West to some extent but canceled at an unknown point in development. | ||
[[Category:Oni history]] | [[Category:Oni history]] |