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Pre-beta content: Difference between revisions

m
removed underscores from rest of image names for consistency
(added in the rest of the Compound pics we have)
m (removed underscores from rest of image names for consistency)
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{| style="width:650px;"
{| style="width:650px;"
|+'''Firing range'''
|+'''Firing range'''
!Pre-beta
!Now
|-
|[[Image:CHAPTER 00 . COMBAT TRAINING.png|320px]]
|[[Image:CHAPTER 00 . COMBAT TRAINING.png|320px]]
|[[Image:Combat Training firing range.jpg|320px]]
|[[Image:Combat Training firing range.jpg|320px]]
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{| style="width:650px;"
{| style="width:650px;"
|+'''Splashscreen vs. current appearance from the same angle'''
!Pre-beta
|[[Image:CHAPTER_01_._TRIAL_RUN.png|320px]]
!Now
|-
|[[Image:CHAPTER 01 . TRIAL RUN.png|320px]]
|[[Image:Warehouse from splashscreen angle.jpg|320px]]
|[[Image:Warehouse from splashscreen angle.jpg|320px]]
|-
|-
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|+'''The foyer'''
|+'''The foyer'''
|align="center" | [[Image:Genesis Level2 10.jpg|320px]]
|align="center" | [[Image:Genesis Level2 10.jpg|320px]]
|align="center" |[[Image:Genesis Level2 1.jpg|320px]]
|align="center" | [[Image:Genesis Level2 1.jpg|320px]]
|-
|-
| align="center" | [[Image:Pre-beta_ManPlant_1.jpg]]<br> [[Image:Pre-beta_ManPlant_2.jpg]]
| align="center" | [[Image:Pre-beta ManPlant 1.jpg]]<br> [[Image:Pre-beta ManPlant 2.jpg]]
|[[Image:Genesis Level2 2.jpg|320px]]
|[[Image:Genesis Level2 2.jpg|320px]]
|-
|-
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| [[Image:ManPlant14.jpg|320px]]
| [[Image:ManPlant14.jpg|320px]]
|-
|-
| colspan="2" | The last picture has a very provisional-looking health bar; these are some early screenshots. Nevertheless they include an extravagant amount of lightmapping, discussed in the "Pre-beta features" article. (Light sources are actually visible in the first picture, hidden in the other three.)<br>This room may in fact be unrelated to Musashi, despite similar-looking stairs.
| colspan="2" | The last picture has a very provisional-looking health bar; these are some early screenshots. Nevertheless they include an extravagant amount of lightmapping, discussed in the [[Pre-beta features]] article. (Light sources are actually visible in the first picture, hidden in the other three.)<br>This room may in fact be unrelated to Musashi, despite similar-looking stairs.
|}
|}


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|+'''Inner flyway and back of the building'''
|+'''Inner flyway and back of the building'''
|-
|-
| align="center" |[[Image:Pre-beta_ManPlant_3.jpg]]
| align="center" |[[Image:Pre-beta ManPlant 3.jpg]]
|[[Image:ManPlant4.jpg|320px]]
|[[Image:ManPlant4.jpg|320px]]
|-
|-
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|+'''Machines in the acid room'''
|+'''Machines in the acid room'''
|[[Image:Genesis Level3 13.jpg|320px]]
|[[Image:Genesis Level3 13.jpg|320px]]
|[[Image:Vago_Lab_acid_machine.jpg]]
|[[Image:Vago Lab acid machine.jpg]]
|-
|-
| colspan="2" | The final ones are much thinner, and the layout of the stairs and catwalks is different.
| colspan="2" | The final ones are much thinner, and the layout of the stairs and catwalks is different.
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{| style="width:650px;"
{| style="width:650px;"
|+The airport's entrance
|+The airport's entrance
|[[Image:Pre-beta_Airport.jpg]]
|[[Image:Pre-beta Airport.jpg]]
|-
|-
|This could be the "Arrivals" section (which is now completely empty).
|This could be the "Arrivals" section (which is now completely empty).
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{| style="width:650px;"
{| style="width:650px;"
|+'''The foyer and lobby'''
|+'''The foyer and lobby'''
|[[Image:Pre-beta_RSB_1.jpg|320px]]
|[[Image:Pre-beta RSB 1.jpg|320px]]
| align="center" | [[Image:1999_Trailer_ID_fight.jpg]]
| align="center" | [[Image:1999 Trailer ID fight.jpg]]
|-
|-
|[[Image:RegionalState23.jpg|320px]]
|[[Image:RegionalState23.jpg|320px]]
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{| style="width:650px;"
{| style="width:650px;"
|+'''Outside'''
|+'''Outside'''
| align="center" | [[Image:Konoko_runs_from_Iron_Demon.jpg]]
| align="center" | [[Image:Konoko runs from Iron Demon.jpg]]
|[[Image:RegionalState10.jpg|320px]]
|[[Image:RegionalState10.jpg|320px]]
|-
|-
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===Rooftops===
===Rooftops===
{| style="width:650px;"
{| style="width:650px;"
!Pre-Beta
!Pre-beta
!Now
!Now
|-
|-
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{| style="width:650px;"
{| style="width:650px;"
|+'''The scanner'''
|+'''The scanner'''
|[[Image:Pre-beta_Science_Prison_scanner.jpg]]
|[[Image:Pre-beta Science Prison scanner.jpg]]
|-
|-
|New wall textures. Looks like the scanner's textures are actually higher-res than what we have now.
|New wall textures. Looks like the scanner's textures are actually higher-res than what we have now.
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{| style="width:650px;"
{| style="width:650px;"
|+'''Security tower'''
|+'''Security tower'''
|[[Image:Turbitt_-_Science_Prison_1.jpg|320px]]
|[[Image:Turbitt - Science Prison 1.jpg|320px]]
|[[Image:Turbitt_-_Science_Prison_2.jpg|320px]]
|[[Image:Turbitt - Science Prison 2.jpg|320px]]
|-
|-
|[[Image:Turbitt_-_Science_Prison_3.jpg|320px]]
|[[Image:Turbitt - Science Prison 3.jpg|320px]]
|[[Image:Turbitt_-_Science_Prison_4.jpg|320px]]
|[[Image:Turbitt - Science Prison 4.jpg|320px]]
|-
|-
| colspan="2" align="center" | [[Image:Turbitt - Science_Prison_5.jpg|320px]]
| colspan="2" align="center" | [[Image:Turbitt - Science Prison 5.jpg|320px]]
|-
|-
| colspan="2" | There used to be some very interesting lit walkways leading in and out of the security tower. They were replaced on all three sides by corridors with laser obstacles. The last picture shows an interesting area that was apparently removed, which is roughly in the same position as the acid vat complex in the final model.
| colspan="2" | There used to be some very interesting lit walkways leading in and out of the security tower. They were replaced on all three sides by corridors with laser obstacles. The last picture shows an interesting area that was apparently removed, which is roughly in the same position as the acid vat complex in the final model.
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!Now
!Now
|-
|-
|[[Image:Pre-beta_Compound_1.jpg|320px]]
|[[Image:Pre-beta Compound 1.jpg|320px]]
|[[Image:Compound_1.jpg|320px]]
|[[Image:Compound 1.jpg|320px]]
|-
|-
|[[Image:Pre-beta_Compound_2.jpg|320px]]
|[[Image:Pre-beta Compound 2.jpg|320px]]
|[[Image:Compound_2.jpg|320px]]
|[[Image:Compound 2.jpg|320px]]
|-
|-
| align="center" | [[Image:1999_Trailer_-_Compound_1.jpg]]
| align="center" | [[Image:1999 Trailer - Compound 1.jpg]]
|[[Image:Compound_3.jpg|320px]]
|[[Image:Compound 3.jpg|320px]]
|-
|-
| align="center" | [[Image:1999_Trailer_-_Compound_2.jpg]]
| align="center" | [[Image:1999 Trailer - Compound 2.jpg]]
|[[Image:Compound_4.jpg|320px]]
|[[Image:Compound 4.jpg|320px]]
|}
|}


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===Arena of Pain===
===Arena of Pain===
{| style="width:650px;"
{| style="width:650px;"
|[[Image:MP_arena_1-1.jpg|320px]]
|[[Image:MP arena 1-1.jpg|320px]]
|[[Image:MP_arena_1-2.jpg|320px]]
|[[Image:MP arena 1-2.jpg|320px]]
|-
|-
|[[Image:MP_arena_1-7.jpg|320px]]
|[[Image:MP arena 1-7.jpg|320px]]
|[[Image:MP_arena_1-3.jpg|320px]]
|[[Image:MP arena 1-3.jpg|320px]]
|-
|-
|[[Image:MP_arena_1-4.jpg|320px]]
|[[Image:MP arena 1-4.jpg|320px]]
|[[Image:MP_arena_1-5.jpg|320px]]
|[[Image:MP arena 1-5.jpg|320px]]
|-
|-
| align="center" colspan="2" | [[Image:1999_Trailer_-_MP_arena_1-7.jpg]]
| align="center" colspan="2" | [[Image:1999 Trailer - MP arena 1-7.jpg]]
|-
|-
| colspan="2" | This was an arena with an industrial center area and much cleaner/brighter outlying areas connected by walkways, seen at various stages of development or in various flavors. This level also featured heavily in mid-development video footage (see {{SectionLink||Video footage}}).
| colspan="2" | This was an arena with an industrial center area and much cleaner/brighter outlying areas connected by walkways, seen at various stages of development or in various flavors. This level also featured heavily in mid-development video footage (see {{SectionLink||Video footage}}).
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|[[Image:Arena of Pain 3.jpg]]
|[[Image:Arena of Pain 3.jpg]]
|-
|-
| colspan="3" align="center" | [[Image:MP_arena_1-6.jpg|320px]]
| colspan="3" align="center" | [[Image:MP arena 1-6.jpg|320px]]
|-
|-
| colspan="3" | In this area, the wall seen on the left appears to say "[DA]VES [AR]ENA of PAiN", which if true would refer to Dave Dunn the level modeler.
| colspan="3" | In this area, the wall seen on the left appears to say "[DA]VES [AR]ENA of PAiN", which if true would refer to Dave Dunn the level modeler.
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==Cut weapons==
==Cut weapons==
{| style="width:650px; border-style:solid; border-width:0px 0px 1px 0px;"
{| style="width:650px; border-style:solid; border-width:0px 0px 1px 0px;"
| colspan="2" align="center" | [[Image:Genesis_Level3_8.jpg]]
| colspan="2" align="center" | [[Image:Genesis Level3 8.jpg]]
|-
|-
| colspan="2" | This now-extinct pistol was seen all over the place back when Bungie was taking pre-beta screenshots. This was the [[:Image:Gun_smg_06.jpg|Shibume SH-40]], a fully-automatic pistol that fired 10 rounds/sec.
| colspan="2" | This now-extinct pistol was seen all over the place back when Bungie was taking pre-beta screenshots. This was the [[:Image:Gun smg 06.jpg|Shibume SH-40]], a fully-automatic pistol that fired 10 rounds/sec.
|}
|}


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|[[Image:Vago8.jpg|320px]]
|[[Image:Vago8.jpg|320px]]
|-
|-
| colspan="2" | An unnamed machine gun with a visible clip of ammunition. Note the laser sight emanating from an odd place on the weapon. Unique aiming reticles for the weapons were added in the final month of development according to Hardy, but they were experimenting much earlier with the use of a laser sight to help the player see where they were aiming. The laser-plus-dot system can be seen in use with the Shibume SH-40 [[:Image:Genesis_Level8_5.jpg|HERE]], and a dot-only system can be seen in use [[:Image:TCTF5.jpg|HERE]].
| colspan="2" | An unnamed machine gun with a visible clip of ammunition. Note the laser sight emanating from an odd place on the weapon. Unique aiming reticles for the weapons were added in the final month of development according to Hardy, but they were experimenting much earlier with the use of a laser sight to help the player see where they were aiming. The laser-plus-dot system can be seen in use with the Shibume SH-40 [[:Image:Genesis Level8 5.jpg|HERE]], and a dot-only system can be seen in use [[:Image:TCTF5.jpg|HERE]].
|}
|}




{| style="width:650px; border-style:solid; border-width:0px 0px 1px 0px;"
{| style="width:650px; border-style:solid; border-width:0px 0px 1px 0px;"
|[[Image:Early_scram_cannon_1.jpg]]
|[[Image:Early scram cannon 1.jpg]]
|[[Image:Early_scram_cannon_2.jpg]]
|[[Image:Early scram cannon 2.jpg]]
|-
|-
| colspan="2" | The Iron Demon can be seen firing this weapon in the trailer at 1:25; [http://oni.bungie.org/special/part1/alex.html apparently] Konoko would salvage the gun from the ID after destroying it. Although fans were impressed by its size, some also wanted to know how petite Konoko could even hold the thing. Okita joked that it was filled with anti-gravity. This was probably the basis for the (much smaller) [[Quotes/Weapons#scramble|Scram Cannon]].
| colspan="2" | The Iron Demon can be seen firing this weapon in the trailer at 1:25; [http://oni.bungie.org/special/part1/alex.html apparently] Konoko would salvage the gun from the ID after destroying it. Although fans were impressed by its size, some also wanted to know how petite Konoko could even hold the thing. Okita joked that it was filled with anti-gravity. This was probably the basis for the (much smaller) [[Quotes/Weapons#scramble|Scram Cannon]].