18,973
edits
(copy-edit, corrections, and an "unused" note added to one field) |
(added skill indexes used by the vanilla weapons) |
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{{OBDtr| 0x138 | float |EBEBEB| 00 00 61 44 | 900.000000 | maximum shooting distance; if target is further than this, the AI ceases fire and moves towards the target until it is below this distance }} | {{OBDtr| 0x138 | float |EBEBEB| 00 00 61 44 | 900.000000 | maximum shooting distance; if target is further than this, the AI ceases fire and moves towards the target until it is below this distance }} | ||
{{OBDtr| 0x13C | int16 |8C8CCC| 05 00 | 5 | UNUSED; maximum startle misses; the maximum number of shots to which extra inaccuracy can be added when an AI begins firing at the player (always 5, but Oni does not use this field) }} | {{OBDtr| 0x13C | int16 |8C8CCC| 05 00 | 5 | UNUSED; maximum startle misses; the maximum number of shots to which extra inaccuracy can be added when an AI begins firing at the player (always 5, but Oni does not use this field) }} | ||
{{OBDtr| 0x13E | int16 |8C8CCC| 01 00 | 1 | skill index ( | {{OBDtr| 0x13E | int16 |8C8CCC| 01 00 | 1 | skill index (links weapon to the [[ONCC]] shooting skill table); here are the values used by Oni's ONWCs: | ||
:0x'''01''' 00 - w0_sec (not in game) | |||
:0x'''02''' 00 - w1_tap | |||
:0x'''04''' 00 - w2_sap | |||
:0x'''08''' 00 - w3_phr | |||
:0x'''10''' 00 - w4_psm | |||
:0x'''20''' 00 - w5_sbg | |||
:0x'''40''' 00 - w6_vdg | |||
:0x'''80''' 00 - w7_scc | |||
:0x00 '''01''' - w8_mbo | |||
:0x00 '''02''' - w9_scr | |||
:0x00 '''04''' - w10_sni (not in game) | |||
:0x00 '''08''' - w11_ba1 | |||
:0x00 '''10''' - w12_ba2}} | |||
{{OBDtr| 0x140 | int32 |8C8CCC| 00 00 00 00 | 0 | fight timer, 240 for w4_psm, 200 for v6_vdg }} | {{OBDtr| 0x140 | int32 |8C8CCC| 00 00 00 00 | 0 | fight timer, 240 for w4_psm, 200 for v6_vdg }} | ||
{{OBDtr| 0x144 | float |FF00C8| 00 00 00 00 | 0.000000 | ballistic projectile speed for AI prediction purposes; if this field is unused, the projectile is assumed to be infinite speed; field is always zero except 150 for Superball Gun and 160 for Wave Motion Cannon's secondary trigger }} | {{OBDtr| 0x144 | float |FF00C8| 00 00 00 00 | 0.000000 | ballistic projectile speed for AI prediction purposes; if this field is unused, the projectile is assumed to be infinite speed; field is always zero except 150 for Superball Gun and 160 for Wave Motion Cannon's secondary trigger }} |