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:::::::::::Communication with an alien mind is hard to get right, but a kaiju fight sequence is also not something that I'd recommend planning for an Oni sequel. However, perhaps there is no need for such creatures to surface or come ashore? If they are pelagic or abyssal, but possess a hivemind that (when awake) turns the aquasphere into a "thinking ocean", then supposedly they can cause tsunamis and wipe out most of the large cities -- yet they won't be able to do to much about deserts or mountain areas (at least at first). So the direct threat from the Diluvians' awakening seems manageable to me -- you just move further inland, find ways to counter the xenoforming processes (or adapt to them), and ultimately abandon Earth as a last resort. Remote "xenoimpregnation" and "indoctrination" by the Diluvians may be a problem, but probably such interference can be "screened" or "jammed" somehow, too (once you know it exists). The way I see it, the largest threat in this story may be a mere side effect of the Diluvians awakening -- namely, as their collective Daodan aura comes back to full power, it increases the Earth's "exposure"/openness to the Phase. Portals now open not just in labs or WPs, but all over the world: ball lightnings, Screamers and Mukade-knows-what-else... It doesn't matter if the Diluvians themselves are relatively placid -- once they're awake, there will be more "phase hazards" on the surface than ever before, warlords will be empowered with new weapons and entities, and civilization as we know it will take quite a blow (even if not in a doomsday kind of way). --[[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 23:47, 29 June 2020 (CEST) | :::::::::::Communication with an alien mind is hard to get right, but a kaiju fight sequence is also not something that I'd recommend planning for an Oni sequel. However, perhaps there is no need for such creatures to surface or come ashore? If they are pelagic or abyssal, but possess a hivemind that (when awake) turns the aquasphere into a "thinking ocean", then supposedly they can cause tsunamis and wipe out most of the large cities -- yet they won't be able to do to much about deserts or mountain areas (at least at first). So the direct threat from the Diluvians' awakening seems manageable to me -- you just move further inland, find ways to counter the xenoforming processes (or adapt to them), and ultimately abandon Earth as a last resort. Remote "xenoimpregnation" and "indoctrination" by the Diluvians may be a problem, but probably such interference can be "screened" or "jammed" somehow, too (once you know it exists). The way I see it, the largest threat in this story may be a mere side effect of the Diluvians awakening -- namely, as their collective Daodan aura comes back to full power, it increases the Earth's "exposure"/openness to the Phase. Portals now open not just in labs or WPs, but all over the world: ball lightnings, Screamers and Mukade-knows-what-else... It doesn't matter if the Diluvians themselves are relatively placid -- once they're awake, there will be more "phase hazards" on the surface than ever before, warlords will be empowered with new weapons and entities, and civilization as we know it will take quite a blow (even if not in a doomsday kind of way). --[[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 23:47, 29 June 2020 (CEST) | ||
::::::::::::To be clear, I never planned to have an actual battle against a kaiju in Oni 2. It is totally doable, as plenty of video games have tackled the idea of fighting massive-scale bosses, but I don't think it's in keeping with Oni's spirit. The idea was to have just the hand of the alien enemy reaching through a phase portal, with the understanding that if the portal isn't closed soon, he'll be all the way through. The final battle would be against human-scale foes who serve the Diluvians, and it would probably be a timed battle. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 03:49, 3 July 2020 (CEST) | ::::::::::::To be clear, I never planned to have an actual battle against a kaiju in Oni 2. It is totally doable, as plenty of video games have tackled the idea of fighting massive-scale bosses, but I don't think it's in keeping with Oni's spirit. The idea was to have just the hand of the alien enemy reaching through a phase portal, with the understanding that if the portal isn't closed soon, he'll be all the way through. The final battle would be against human-scale foes who serve the Diluvians, and it would probably be a timed battle. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 03:49, 3 July 2020 (CEST) | ||
:::::::::::::Here you go again with an "alien enemy" going for a very literal "land grab". Simply put, I'm against it: it's human motives in alien attire, and human-sized minions don't really help. Also, to me it sounds more like "Dunby 4" than "Oni 2", see the final battles of [https://half-life.fandom.com/wiki/Gene_Worm#Gallery HL:Opposing Force] or [https://www.youtube.com/watch?v= | :::::::::::::Here you go again with an "alien enemy" going for a very literal "land grab". Simply put, I'm against it: it's human motives in alien attire, and human-sized minions don't really help. Also, to me it sounds more like "Dunby 4" than "Oni 2", see the final battles of [https://half-life.fandom.com/wiki/Gene_Worm#Gallery HL:Opposing Force] or [https://www.youtube.com/watch?v=URXzXyThaXE&t=79s Borderlands]<ref group=geyser>I hope you can appreciate Angel's eerily fitting advice in "Destroy the Destroyer": ''Don't give up! This creature may be immortal in its own realm, but in this reality it cannot survive without a host, and that makes it vulnerable. When it becomes flesh and blood, it can be hurt, even killed. You just need to know where to aim.</ref> -- and that's just off the top of a non-gamer's head. I'll try and present you with a final challenge concept that's more original and compelling (to me, of course). Off the top of my head, taking the fight ''inside'' of a giant alien is something I'm sure to bring up, so here goes: [https://www.youtube.com/watch?v=tNqSLisW6z0 Fiona and Sasha inside the Traveler]--[[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 14:48, 5 July 2020 (CEST) | ||
::::::::::::::I don't know what to tell you. Every idea can be phrased as, "It's like X meets Y." That's the basis of the "elevator pitch". If it wouldn't seem spiteful, to make my point I'd do the same on this page for each of your ideas suggested so far. It seems counter-productive to dwell on the fact that something has been done before. I'll repeat myself: There is nothing new under the sun. The only thing that matters is whether a trope has been used to the point of cliché. The idea of aliens trying to take over the planet is indeed an old notion, going at least as far back as H.G. Wells. It's also not a new idea to interact with aliens who have no specific conscious purpose. I think what matters more than precedent is simply considering where the most dramatic potential, fun gameplay, or aesthetic enjoyment can be found, and going with that option. I certainly am not recommending a final boss fight where you have to shoot the portion of the alien that has entered our world, so there's no need to link to examples of such encounters from other games. That Borderlands battle, for instance, is boring as hell, so it's a good argument for human-scale enemies. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 00:58, 7 July 2020 (CEST) | ::::::::::::::I don't know what to tell you. Every idea can be phrased as, "It's like X meets Y." That's the basis of the "elevator pitch". If it wouldn't seem spiteful, to make my point I'd do the same on this page for each of your ideas suggested so far. It seems counter-productive to dwell on the fact that something has been done before. I'll repeat myself: There is nothing new under the sun. The only thing that matters is whether a trope has been used to the point of cliché. The idea of aliens trying to take over the planet is indeed an old notion, going at least as far back as H.G. Wells. It's also not a new idea to interact with aliens who have no specific conscious purpose. I think what matters more than precedent is simply considering where the most dramatic potential, fun gameplay, or aesthetic enjoyment can be found, and going with that option. I certainly am not recommending a final boss fight where you have to shoot the portion of the alien that has entered our world, so there's no need to link to examples of such encounters from other games. That Borderlands battle, for instance, is boring as hell, so it's a good argument for human-scale enemies. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 00:58, 7 July 2020 (CEST) | ||
::::::::::::I'm not in favor of the idea that the aliens control the ocean and can cause tsunamis. As you pointed out, a tsunami could be avoided by staying inland. So it's either world-ending (no way to fight back against a massive wave), or it's out of sight and of little importance to the characters you're controlling. It also changes the nature of the story's big threat from xenoforming to a more conventional end-of-world scenario. I like the rest of your suggestion, about the increase in phase activity or anomalies, though this could also be explained by the simple fact that humans invented phase tech and are finding an increasing number of ways to use it, perhaps unaware of the dangers that come with it. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 03:49, 3 July 2020 (CEST) | ::::::::::::I'm not in favor of the idea that the aliens control the ocean and can cause tsunamis. As you pointed out, a tsunami could be avoided by staying inland. So it's either world-ending (no way to fight back against a massive wave), or it's out of sight and of little importance to the characters you're controlling. It also changes the nature of the story's big threat from xenoforming to a more conventional end-of-world scenario. I like the rest of your suggestion, about the increase in phase activity or anomalies, though this could also be explained by the simple fact that humans invented phase tech and are finding an increasing number of ways to use it, perhaps unaware of the dangers that come with it. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 03:49, 3 July 2020 (CEST) |