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Creating a level: Difference between revisions

→‎Vertex coloring: Broken forum link to archive
(→‎Forum tutorials on level creation: Fixed broken forum links to archive.)
Tags: Mobile edit Mobile web edit
(→‎Vertex coloring: Broken forum link to archive)
Tags: Mobile edit Mobile web edit
 
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By default, a Mod Tool scene has one Infinite light, but it doesn't shine in every direction so you might want to add more Infinite lights. Let's say one Infinite light for each direction (+X, -X, +Y, -Y, +Z, -Z) with an intensity of circa 0.25 (night) or 0.75 (day).
By default, a Mod Tool scene has one Infinite light, but it doesn't shine in every direction so you might want to add more Infinite lights. Let's say one Infinite light for each direction (+X, -X, +Y, -Y, +Z, -Z) with an intensity of circa 0.25 (night) or 0.75 (day).


The illumination of those lights can be integrated into the vertex color property. There's some information [http://oni.bungie.org/forum/viewtopic.php?pid=29089#p29089 on OCF here]; the quoted information is in triplicate, so don't get confused by that: at first it's detailed, then summarized, then as a checklist.
The illumination of those lights can be integrated into the vertex color property. There's some information [https://web.archive.org/web/20201029114108/http://oni.bungie.org/forum/viewtopic.php?pid=29089#p29089 on OCF here]; the quoted information is in triplicate, so don't get confused by that: at first it's detailed, then summarized, then as a checklist.


Basically, you can go with the checklist:
Basically, you can go with the checklist:
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