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Walkthrough/CHAPTER 04 . TIGER BY THE TAIL: Difference between revisions

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Fixed character names
(Walkthrough complete)
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Shoot the Striker with your pistol. Turn back and run past the <u>TCTF-Vehicle</u> on the right-hand side of the car, slide-grab the <u>Ballistic Ammo</u> behind it, and the <u>Hypo</u> behind the civilian car.
To make the fight a little easier for you, you can delay shooting the first Striker for a moment, so that you don't get ganged up on. Finish the Striker with your pistol. Turn back and run past the <u>TCTF-Vehicle</u> on the right-hand side of the car, slide-grab the <u>Ballistic Ammo</u> behind it, and the <u>Hypo</u> behind the civilian car.
Now you're set to steam-roll your opponents by using Overpower with two Hypos already available. As you're approaching the building, get ready to use Overpower and easily deal the first rooms enemies without taking major damage. The Striker that left with Muro in the cutscene is terrorizing the Civilians while waiting for you just past the doors.
Now you're set to steam-roll your opponents by using Overpower with two Hypos already available. As you're approaching the building, get ready to use Overpower and easily deal the first rooms enemies without taking major damage. The Striker that left with Muro in the cutscene is terrorizing the Civilians while waiting for you just past the doors.


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There's a Comguy hiding behind the fourth Baggage desk-
There's a Comguy hiding behind the fourth Baggage desk-
You will meet him simultaneously as you begin hearing bullets and rockets flying.<br>
You will meet him simultaneously as you begin hearing bullets and rockets flying.<br>
<u>But keep moving</u>. You will spot 2 Male Civilians being chased by a Tanker shooting them with an SMG- Deal with him first.
<u>But keep moving</u>. You will spot 2 Male Civilians being chased by a Striker shooting them with an SMG- Deal with him first.




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Enter the next room and fight the Fury holding a <u>Scram Cannon</u> harassing Civilians. There's a civilian woman hiding on the left-hand side.<br>
Enter the next room and fight the Striker holding a <u>Scram Cannon</u> harassing Civilians. There's a civilian woman hiding on the left-hand side.<br>
Talk with her to get a <u>Hypo</u>.
Talk with her to get a <u>Hypo</u>.


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On the opposite side of the room you've entered, a Tanker and a Striker holding an SMG will arrive through the door. Deal with them however you like and proceed to the next room.<br>
On the opposite side of the room you've entered, a blue and a tan Striker holding an SMG will arrive through the door. Deal with them however you like and proceed to the next room.<br>




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Move down the ramp and defeat the SMG-carrying Comguy and Tanker harassing the two workers on the ground floor. Once you move out of this room and walk towards the dark twin-ramps leading outside- Save point 2 triggers.
Move down the ramp and defeat the SMG-carrying Comguy harassing the two workers on the ground floor, and the blue Striker walking calmly away from the explosion that had just detonated. Once you move out of this room and walk towards the dark twin-ramps leading outside- Save point 2 triggers.


;<center>Save Point 2</center>:
;<center>Save Point 2</center>:
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There is a hidden civilian Worker on the diagonally opposite corner of the caged area of the Comguy. <u>He will give you a Force Field</u>. This however spawns a new Striker holding a Plasma-Rifle.
There is a hidden civilian Worker on the diagonally opposite corner of the caged area of the 'hidden' Comguy. <u>He will give you a Force Field</u>. This however spawns a new Striker holding a Plasma-Rifle.




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Enter the downward ramps that are parallel and identical to the ones you walked up at the start of Save Point 2 to circumvent the blown access-ramps from the previous room you were in. There will be two enemies there.
Enter the downward ramps that are parallel and identical to the ones you walked up at the start of Save Point 2 to circumvent the blown access-ramps from the previous room you were in. There will be two enemies there a Comguy and a Blue Striker with an SMG.
<center>Look under the ramp that isn't broken to find a Worker that will give you a <u>Hypo</u>.<br></center>
<center>Look under the ramp that isn't broken to find a Worker that will give you a <u>Hypo</u>.<br></center>


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<center>''Note: If your Force Field got broken, fear not! There is another one in the first room on the right!</center>
<center>''Note: If your Force Field got broken, fear not! There is another one in the first room on the right!</center>


After defeating them, enter the second room on the right and use the <u>Console</u> to follow Muro and trigger the final Save Point.
After defeating the two blue Strikers, enter the second room on the right and use the <u>Console</u> to follow Muro and trigger the final Save Point.


;<center>Save Point 3</center>:
;<center>Save Point 3</center>:
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<center>''The Scram Cannon is quite useful here as well! If you've dropped it, there're a few enemies holding one in this final room!</center>
<center>''The Scram Cannon is quite useful here as well! If you've dropped it, there's a striker holding one in this final room!</center>


<center>''There are quite a few enemies in this room. If you have any Hypos, or Overpower effects to use, soon will be the time to utilize them.</center>
<center>''There are quite a few enemies in this room. If you have any Hypos, or Overpower effects to use, soon will be the time to utilize them.</center>
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<center>''Unless you need a Hypo fast, you can skip the first control-room/pod on your right!</center><br>
<center>''Unless you need a Hypo fast, you can skip the first control-room/pod on your right!</center><br>


Deal with the Striker on the left. If you're in good health, consider using Overpower here to deal with the Striker on the left, and if you're already in Overpower, you may jump down from the platform to spare yourself some fall damage.<br> Head underneath the large plane. There is a Comguy shooting at a mechanic-Worker. Then, move towards the next pod. Approaching the stairs to the second pod, there is a Striker with a Scram Cannon patrolling the platform, and a corrupt Worker inside the pod alongside a Console.
Deal with the Striker on the left. If you're in good health, consider using Overpower here to deal with the Striker on the left, and if you're already in Overpower, you may jump down from the platform to spare yourself some fall damage.<br> Head underneath the large plane where a Comguy shooting at a mechanic-Worker. Then, move towards the next pod. Approaching the stairs to the second pod, there is a blue Striker with a Scram Cannon patrolling the platform, and a tan Striker inside the pod alongside a Console.


Interacting with it will unlock the Console on the first pod.  
Interacting with it will unlock the Console on the first pod.  




{{Quote|Two Strikers wielding Plasma-Rifles arrive from the door you want to enter and go guns-blazing.|}}
{{Quote|Two Red Strikers wielding Plasma-Rifles arrive from the door you want to enter and go guns-blazing.|}}




After dealing with them return to the first pod to use the now unlocked Console and unlock the door to finish the level.
Being the first appearance of the "red" variant of Striker, these could prove to be quite challenging, by being faster and having more health than the tan and blue one's you've been dealing with so far. After dealing with them return to the first pod to use the now unlocked Console and unlock the door to finish the level.




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