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Introduction to modding: Difference between revisions

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====Environments====
====Environments====
Levels are usually built in [[SketchUp tutorials and tips|SketchUp]]. The open-source tool [[Blender]] can be used for levels, objects, characters and animations. Formerly we preferred to do that work in [[Mod Tool]], but the community's support for Blender has continued to improve and it is now our modeler of choice.
Levels are usually built in [[SketchUp tutorials and tips|SketchUp]]. The open-source 3D modeler [[Blender]] can be used for levels, objects, characters and animations. Formerly we preferred to do that work in the discontinued [[Mod Tool]], but the community's support for Blender has continued to improve and it is now our modeler of choice.


* Tutorial: [http://oni.bungie.org/forum/viewtopic.php?id=2087 Creating the Lair]
* Tutorial: [http://oni.bungie.org/forum/viewtopic.php?id=2087 Creating the Lair]
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====Text====
====Text====
The text-based resource types are fairly easy to edit as long as you don't get confused by the IDs which they use to link to each other. The main textual resources are the pages you can view in the [[Data Comlink]] and the consoles you read in-game. The textual resource types are listed here: [[OBD:File types/Interface#List]].
The text-based resource types are fairly easy to edit as long as you don't get confused by the IDs which they use to link to each other. The main textual resources are the pages you can view in the [[Data Comlink]] and the consoles you read in-game. The textual resource types are listed here: {{SectionLink|OBD:File types/Interface|List}}.


====Sound and music====
====Sound and music====