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-->{{ref|group=note|Michael Evans said, "Most of us were working 14 hours a day 7 days a week" in [https://web.archive.org/web/20010128191200/http://hypothermia.gamershardware.com/interviews/interview_oni.html this interview].}}<!-- | -->{{ref|group=note|Michael Evans said, "Most of us were working 14 hours a day 7 days a week" in [https://web.archive.org/web/20010128191200/http://hypothermia.gamershardware.com/interviews/interview_oni.html this interview].}}<!-- | ||
--> During this "crunch" period, the unexpected departure of the graphics programmer led to his replacement and a minor overhaul of the graphics code to fix bugs with certain graphics cards and to improve performance.<!-- | --> During this "crunch" period, the unexpected departure of the graphics programmer led to his replacement and a minor overhaul of the graphics code to fix bugs with certain graphics cards and to improve performance.<!-- | ||
-->{{ref|group=note|Stefan Sinclair tells the story in the Description section of [https://archive.is/njEe3#:~:text{{=}}Fun%20fact this eBay auction] of how he was sent in by Bungie to pick up where the previous programmer left off in August 2000.<!--We know that he replaced the previous programmer in August 2000 because that's when Stefan started asking questions on the Khronos.org forum about OpenGL ^_^. It can be confirmed by looking at the dates on his source files in the Oni codebase.--> After having rewritten much of the core graphics routines, he alluded to the massive performance boost he gave the game in [https://community.khronos.org/t/how-expensive-are-redundant-state-changes/38974 this forum post].}}<!-- | -->{{ref|group=note|Stefan Sinclair tells the story in the Description section of [https://archive.is/njEe3#:~:text{{=}}Fun%20fact this eBay auction] of how he was sent in by Bungie to pick up where the previous programmer left off in August 2000.<!--We know that he replaced the previous programmer in August 2000 because that's when Stefan started asking questions on the Khronos.org forum about OpenGL ^_^. It can be confirmed by looking at the dates on his source files in the Oni codebase.--> After having rewritten much of the core graphics routines, he alluded to the massive performance boost he gave the game in [https://community.khronos.org/t/how-expensive-are-redundant-state-changes/38974/4 this forum post].}}<!-- | ||
--> Technical and/or gameplay issues required all 14 levels to have their geometry significantly altered over the course of 7 months.<!-- | --> Technical and/or gameplay issues required all 14 levels to have their geometry significantly altered over the course of 7 months.<!-- | ||
-->{{ref|name="conquer"}}<!-- | -->{{ref|name="conquer"}}<!-- |