BSL:Inventory management: Difference between revisions
→Weapons
Line 81: | Line 81: | ||
|} | |} | ||
*By (+/- 12) I mean that you can e.g. use <tt>chr_weapon(0, -11)</tt> or <tt>chr_weapon(0, 13)</tt> to give Konoko a Wave Motion Cannon. | *By (+/- 12) I mean that you can e.g. use <tt>chr_weapon(0, -11)</tt> or <tt>chr_weapon(0, 13)</tt> to give Konoko a Wave Motion Cannon. | ||
*''' | *'''w10_sni''' is also known as the 'Fireworks weapon' because of the projectile it shoots. Mukade has a similar weapon. | ||
*'''w12_ba2''' is like '''w10_sni''' except it doesn't shoot... '''w13_muro''', '''w14_muro''' and '''w0_sec''' don't work at all. | *'''w12_ba2''' is like '''w10_sni''' except it doesn't shoot... '''w13_muro''', '''w14_muro''' and '''w0_sec''' don't work at all. | ||