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OBD:TRAM/raw0x34: Difference between revisions

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An orientation consists of three angles, each of them a 2-byte integer (short).
An orientation consists of three angles, each of them a 2-byte integer (short). To get the angle in radians one needs to multiply the value with 9.587526e-5 (that is PI / 32767.5). Note that these angles cannot be used directly for interpolation, they must first be converted to quaternions.


The example here is the '''SHINZOMidle1''' animation (10 frames long)
The example here is the '''SHINZOMidle1''' animation (10 frames long)
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