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An orientation consists of three angles, each of them a 2-byte integer (short). | An orientation consists of three angles, each of them a 2-byte integer (short). To get the angle in radians one needs to multiply the value with 9.587526e-5 (that is PI / 32767.5). Note that these angles cannot be used directly for interpolation, they must first be converted to quaternions. | ||
The example here is the '''SHINZOMidle1''' animation (10 frames long) | The example here is the '''SHINZOMidle1''' animation (10 frames long) |
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