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(de-emphasis of flags not used in files ^^) |
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:0x00 00 '''80''' 00 - no decal | :0x00 00 '''80''' 00 - no decal | ||
:0x00 00 00 '''01''' - furniture | :0x00 00 00 '''01''' - furniture | ||
:0x00 00 00 '''02''' - | :0x00 00 00 '''02''' - projection plan bit 0, see below | ||
:0x00 00 00 '''04''' - | :0x00 00 00 '''04''' - projection plan bit 1, see below | ||
:0x00 00 00 '''08''' - sound-transparent | :0x00 00 00 '''08''' - sound-transparent | ||
:0x00 00 00 '''10''' - impassable | :0x00 00 00 '''10''' - impassable | ||
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:0x00 00 00 '''40''' - unknown, never used in files | :0x00 00 00 '''40''' - unknown, never used in files | ||
:0x00 00 00 '''80''' - unknown, never used in files | :0x00 00 00 '''80''' - unknown, never used in files | ||
;Projection plane flags | |||
These 2 flags can be 00, 01, 10 and 11. That means the values 0,1,2 and 3 which have the following meanings: | |||
:*0 - No projection plane specified. One can be computed if needed. Never used in files, may slow down the game if used. | |||
:*1 - Project quad on XY plane. | |||
:*2 - Project quad on XZ plane. | |||
:*3 - Project quad on YZ plane. | |||
:The projection plane is used to determine if a point is in a quad (this point is usually the result of an intersection between a ray and the quad plane). | |||
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