Jump to content

OBD:TRAM/raw0x14: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 51: Line 51:
| BGCOLOR="#C8FFC8" | 00 00 00 41
| BGCOLOR="#C8FFC8" | 00 00 00 41
| 8.000000
| 8.000000
| ALIGN=LEFT | unknown
| ALIGN=LEFT | knockback
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C8FFFF" | 08 00 00 00
| BGCOLOR="#C8FFFF" | 08 00 00 00
| 8
| 8
| ALIGN=LEFT | bitset, unknown
| ALIGN=LEFT | attack part bitset, see below
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8FF" | 14 00
| BGCOLOR="#FFC8FF" | 14 00
Line 75: Line 75:
| BGCOLOR="#B0C3D4" | 0A 00
| BGCOLOR="#B0C3D4" | 0A 00
| 10
| 10
| ALIGN=LEFT | unknown
| ALIGN=LEFT | number of frames for how long should blocking char remain in hit anim when he gots hit
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#E7CEA5" | 0A 00
| BGCOLOR="#E7CEA5" | 0A 00
| 10
| 10
| ALIGN=LEFT | "has block stun" ?
| ALIGN=LEFT | number in frames for how long should blocking char remain in blocking animation
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFDDDD" | 00 00
| BGCOLOR="#FFDDDD" | 00 00
| 0
| 0
| ALIGN=LEFT | "has stagger" ?
| ALIGN=LEFT | number of frames for how long should blocking char perform stagger anim after sucessful block (???has stagger???)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFDDDD" | 00 00
| BGCOLOR="#FFDDDD" | 00 00
Line 93: Line 93:
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|}
|}
;Possible options are:
: 0- nothing special, attack can be blocked by any stance of defender (crouch, stand) and deals no damage when blocked
: 1- attack is unblockable
: 2- attack is high (can be blocked only in normal stance, hits if enemy is crouching)
: 4- attack is low (can be blocked only in crouch stance, hits if enemy is in normal stance)
: 8- attack deals 1/2 damage when blocked + while blocking, it does not use blue flash but hit flash (konflash1 for this TRAM)
;Damage-dealing bones
;Damage-dealing bones
:It's a 19-bit bitset starting at the beginning of the attack chunk
:It's a 19-bit bitset starting at the beginning of the attack chunk
271

edits