OBD:ONWC: Difference between revisions

3,014 bytes added ,  11 September 2007
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===0x158 to 0x1D7 - Secondary firing mode===
===0x158 to 0x1D7 - Secondary firing mode===
==0x1D8 to 0x6D7 - Weapon particle array==
{{Table}}
{{Table}}
{{OBDth}}
{{OBDth}}
{{OBDtr| 0x0DC | float    |EBEBEB|  |  |  }}
{{OBDtrBK|1=First of 16 elements (black outline). The amount of used elements is stored at 0x0CA.}}
{{OBDtr| 0x0DC | float    |EBEBEB|  |  |  }}
{{OBDtr| 0x000 | float    |F0F096| AE 6C 56 3D | 0.052349      | transformation matrix, xx term }}
{{OBDtr| 0x004 | float    |F0F096| 23 A6 7F 3F | 0.998629      | transformation matrix, xy term }}
{{OBDtr| 0x008 | float    |F0F096| C2 53 90 B3 | -0.000000...  | transformation matrix, xz term }}
{{OBDtr| 0x00C | float    |F0F096| 23 A6 7F 3F | 0.998629      | transformation matrix, yx term }}
{{OBDtr| 0x010 | float    |F0F096| AE 6C 56 BD | -0.052349      | transformation matrix, yy term }}
{{OBDtr| 0x014 | float    |F0F096| AF 8D A9 B7 | -0.000020      | transformation matrix, yz term }}
{{OBDtr| 0x018 | float    |F0F096| BA 59 A9 B7 | -0.000020      | transformation matrix, zx term }}
{{OBDtr| 0x01C | float    |F0F096| 5B 02 85 35 | 0.000001      | transformation matrix, zy term }}
{{OBDtr| 0x020 | float    |F0F096| 00 00 80 BF | -1.000000      | transformation matrix, zz term }}
{{OBDtr| 0x024 | float    |F0F096| 6F 63 57 40 | 3.365444      | x-offset of particle to weapon }}
{{OBDtr| 0x028 | float    |F0F096| B3 1D 89 BC | -0.016738      | y-offset of particle to weapon }}
{{OBDtr| 0x02C | float    |F0F096| C5 C1 2A 3F | 0.667019      | z-offset of particle to weapon }}
{{OBDtr2|0x030 | char[16] |00C864| w1_tap_e01                  | particle name (reference to 06226-3RAPw1_tap_e01.[[OBD:BINA/PAR3|BINA]] of level 0) }}
{{OBDtr| 0x040 | int16    |00C8FF| 00 00      | 0              | unknown; always zero }}
{{OBDtr| 0x042 | int16    |00C8FF| 00 00      | 0              | unknown; always zero }}
{{OBDtr| 0x044 | int16    |00C8FF| 01 00      | 1              | ammo decrement (different for the 2 firing modes of w11_ba1) }}
{{OBDtr| 0x046 | int16    |00C8FF| 0C 00      | 12            | delay between shots in frames (12 frames <nowiki>=</nowiki> 0.2 seconds) }}
{{OBDtr| 0x048 | int16    |00C8FF| 04 00      | 4              | unknown (looks like another delay) }}
{{OBDtr| 0x04A | int16    |00C8FF| 00 00      | 0              | number in frames for active firing mode (1st frame for activate); Used for w4_psm and w11_ba1 }}
{{OBDtr| 0x04C | int16    |00C8FF| 00 00      | 0              | 0 <nowiki>=</nowiki> particle is fired with fire1; 1 <nowiki>=</nowiki> particle is fired with fire2; -1 <nowiki>=</nowiki> particle is triggered by other particles }}
{{OBDtr| 0x04E | int16    |00C8FF| 00 00      | 0              | delay before firing }}
|}
 
 
==0x6D8 to 0x71F - End of file==
{{Table}}
{{OBDth}}
{{OBDtr| 0x040 | int16    |00C8FF| 00 00      | 0              |  }}
{{OBDtr| 0x040 | int16    |00C8FF| 00 00      | 0              |  }}
{{OBDtr| 0x040 | int16    |00C8FF| 00 00      | 0              |  }}
{{OBDtr| 0x040 | int16    |00C8FF| 00 00      | 0              |  }}
 
 
{{OBDtr| 0x000 | float    |F0F096|  |  |  }}
{{OBDtr| 0x000 | float    |F0F096|  |  |  }}
{{OBDtr| 0x000 | float    |F0F096|  |  |  }}
{{OBDtr| 0x000 | float    |F0F096|  |  |  }}
 
{{OBDtr| 0x004 | float    |EBEBEB|  |  |  }}
{{OBDtr| 0x0DC | float    |EBEBEB|  |  |  }}
{{OBDtr| 0x0DC | float    |EBEBEB|  |  |  }}


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