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OBD:BINA/OBJC/CHAR: Difference between revisions

m
added bluebox image
m (added bluebox image)
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{{OBD OBJC Header | align=center | type=CHAR | prev=WEAP | next=CMBT | name=Character}}
{{OBD OBJC Header | align=center | type=CHAR | prev=WEAP | next=CMBT | name=Character}}


 
==File description==
==Basic setup - Apperance, weapon, position, misc spawn flags==
===Basic setup - Apperance, weapon, position, misc spawn flags===




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==Script functions - Called by engine when certain things happen to a character==
===Script functions - Called by engine when certain things happen to a character===




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==Less basic setup - Inventory, team, jobs, alert/pursuit==
===Less basic setup - Inventory, team, jobs, alert/pursuit===




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:(Since the size of the alarm group field is 4 bytes, there's a maximum of 32 alarm groups, i.e. N ranges from 0 to 31)
:(Since the size of the alarm group field is 4 bytes, there's a maximum of 32 alarm groups, i.e. N ranges from 0 to 31)


==Bluebox image - Screenshot of the developer character window==
==Bluebox screenshot ==
 
(old relict?)
 
http://ssg.oni2.net/subfold/bluebox/images/211_character_properties.jpg
 


(used during development?)


http://ssg.oni2.net/subfold/bluebox/images/bina_chara.gif (Coming soon...)
http://ssg.oni2.net/subfold/bluebox/images/215_character_properties2.jpg




{{OBD OBJC Footer | type=CHAR | prev=WEAP | next=CMBT | name=Character}}
{{OBD OBJC Footer | type=CHAR | prev=WEAP | next=CMBT | name=Character}}
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