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edits
(sorry guys, remove the links to your tables :)) |
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{{OBDtr| 0x00 | char[64] |FF0000| |"env_bomb_p09" | name of the particle to emit (3RAPenv_bomb_p09.BINA) }} | {{OBDtr| 0x00 | char[64] |FF0000| |"env_bomb_p09" | name of the particle to emit (3RAPenv_bomb_p09.BINA) }} | ||
{{OBDtr| 0x40 | int32 |FFFF00| C0 92 62 00 | unknown | runtime pointer to emitted particle class }} | {{OBDtr| 0x40 | int32 |FFFF00| C0 92 62 00 | unknown | runtime pointer to emitted particle class }} | ||
{{OBDtr| 0x44 | int32 |00FF00| 47 00 00 00 | 71 | | {{OBDtr| 0x44 | int32 |00FF00| 47 00 00 00 | 71 | flags (from 0 to 775) }} | ||
{{OBDtr| 0x48 | int16 |00FFFF| 04 00 | 4 | unknown (from 0 to 100) }} | {{OBDtr| 0x48 | int16 |00FFFF| 04 00 | 4 | unknown (from 0 to 100) }} | ||
{{OBDtr| 0x4A | int16 |00FFFF| FF FF | -1 | unknown (from -1? to 53083?) }} | {{OBDtr| 0x4A | int16 |00FFFF| FF FF | -1 | unknown (from -1? to 53083?) }} | ||
{{OBDtr| 0x4C | float |FF00FF| 00 00 20 41 | 10.000000 | amount of (sprite) copies }} | {{OBDtr| 0x4C | float |FF00FF| 00 00 20 41 | 10.000000 | amount of (sprite) copies }} | ||
{{OBDtr| 0x50 | int32 |FFC8C8| 00 00 00 00 | 0 | | {{OBDtr| 0x50 | int32 |FFC8C8| 00 00 00 00 | 0 | unknown }} | ||
{{OBDtr| 0x54 | int32 |FFC8C8| 00 00 00 00 | 0 | emit rate; can use elements 1 and 2; possible values (in dec): | |||
:0 - continuous (emit interval) | :0 - continuous (emit interval) | ||
:1 - random (min interval, max interval) | :1 - random (min interval, max interval) | ||
:2 - instant | :2 - instant | ||
:3 - distance (distance) | :3 - distance (distance) | ||
:4 - attractor (recharge time, check interval | :4 - attractor (recharge time, check interval) }} | ||
{{OBDtr| 0x58 | int32 |FFC8C8| 00 00 00 00 | 0 | position; can use elements 3, 4 and 5; possible values (in dec): | |||
{{OBDtr| 0x58 | int32 |FFC8C8| 00 00 00 00 | 0 | | |||
:0 - point | :0 - point | ||
:1 - line (radius) | :1 - line (radius) | ||
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:6 - body-surface (offset radius) | :6 - body-surface (offset radius) | ||
:7 - body-bones (offset radius)}} | :7 - body-bones (offset radius)}} | ||
{{OBDtr| 0x5C | int32 |FFC8C8| 03 00 00 00 | 3 | | {{OBDtr| 0x5C | int32 |FFC8C8| 03 00 00 00 | 3 | direction; can use elements 6, 7 and 8; possible values (in dec): | ||
:0 - straight | :0 - straight | ||
:1 - random | :1 - random | ||
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:5 - inaccurate (base angle, inaccuracy, center bias) | :5 - inaccurate (base angle, inaccuracy, center bias) | ||
:6 - attractor}} | :6 - attractor}} | ||
{{OBDtr| 0x60 | int32 |FFC8C8| 00 00 00 00 | 0 | | {{OBDtr| 0x60 | int32 |FFC8C8| 00 00 00 00 | 0 | speed; can use elements 9 and 10; possible values (in dec): | ||
:0 - uniform (speed) | :0 - uniform (speed) | ||
:1 - stratified (speed 1, speed 2)}} | :1 - stratified (speed 1, speed 2)}} | ||
{{OBDtr| 0x64 | int32 |FFC8C8| 0C 00 00 00 | 12 | | {{OBDtr| 0x64 | int32 |FFC8C8| 0C 00 00 00 | 12 | orientation dir; can use element 11?; possible values (in dec): | ||
:0 - parent +X | :0 - parent +X | ||
:1 - parent -X | :1 - parent -X | ||
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:14 - towards-emitter | :14 - towards-emitter | ||
:15 - awayfrom-emitter}} | :15 - awayfrom-emitter}} | ||
{{OBDtr| 0x68 | int32 |FFC8C8| 04 00 00 00 | 4 | | {{OBDtr| 0x68 | int32 |FFC8C8| 04 00 00 00 | 4 | orientation up; can use element 12? same possible values as for orientation dir }} | ||
{{OBDtrBK}} | {{OBDtrBK}} | ||
{{OBDtr| 0x00 | int32 |FFFFC8| 04 00 00 00 | 4 | value type: random float }} | {{OBDtr| 0x00 | int32 |FFFFC8| 04 00 00 00 | 4 | value type: random float }} |
edits