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OBD:OSBD/OSGr: Difference between revisions

135 bytes removed ,  30 January 2008
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{{Table}}
{{Table}}
{{OBD Table Header}}
{{OBDth}}
{{OBDtr| 0x00 | 4cc    |FF0000| 72 47 53 4F | OSGr | Oni Sound Group }}
{{OBDtr| 0x00 | int32  |FF0000| 72 47 53 4F | OSGr | Oni Sound Group }}
{{OBDtr| 0x04 | int32  |FFFF00| B4 00 00 00 | 180  | size of OSGr chunk (from after this field and to the end) }}
{{OBDtr| 0x04 | int32  |FFFF00| B4 00 00 00 | 180  | size of OSGr chunk (from after this field and to the end) }}
{{OBDtr| 0x08 | bool32 |FFC8C8| 06 00 00 00 | 6    | OSGr version (see below) }}
{{OBDtr| 0x08 | int32  |FFC8C8| 06 00 00 00 | 6    | version (see below) }}
{{OBDtr| 0x0C | float  |FFFFC8| 00 00 80 3F | 1.0  | playback volume (present for version 2 and above, default is 1) }}
{{OBDtr| 0x0C | float  |FFFFC8| 00 00 80 3F | 1.0  | playback volume (present for version 2 and above, default is 1) }}
{{OBDtr| 0x10 | float  |C8FFC8| 00 00 80 3F | 1.0  | playback speed AKA pitch (present for version 3 and above, default is 1) }}
{{OBDtr| 0x10 | float  |C8FFC8| 00 00 80 3F | 1.0  | playback speed AKA pitch (present for version 3 and above, default is 1) }}
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{{OBDtr| 0x16 | int16  |FFC8FF| 00 00      | 0    | last selected permutation (present for version 6 and above, default is 0, used with prevent repeats) }}
{{OBDtr| 0x16 | int16  |FFC8FF| 00 00      | 0    | last selected permutation (present for version 6 and above, default is 0, used with prevent repeats) }}
{{OBDtr| 0x18 | int32  |FFC800| 01 00 00 00 | 1    | number of channels (1 or 2, same as in the sound files linked from permutations) }}
{{OBDtr| 0x18 | int32  |FFC800| 01 00 00 00 | 1    | number of channels (1 or 2, same as in the sound files linked from permutations) }}
{{OBDtr| 0x1C | int32  |C800C8| 03 00 00 00 | 3    | array size }}
{{OBDtr| 0x1C | int32  |C800C8| 03 00 00 00 | 3    | number of permutations }}
|- ALIGN=CENTER VALIGN=TOP
{{OBDtrBK|First permutation}}
|BGCOLOR="#000000" COLSPAN=5|<FONT SIZE=2 COLOR="#FFFFFF">First element detailed below.</FONT>
{{OBDtr| 0x00 | int32    |C87C64| 0A 00 00 00 | 10  | weight }}
{{OBDtr| 0x00 | int32    |C87C64| 0A 00 00 00 | 10  | weight }}
{{OBDtr| 0x04 | float    |B0C3D4| 00 00 80 3F | 1.0 | minimum volume }}
{{OBDtr| 0x04 | float    |B0C3D4| 00 00 80 3F | 1.0 | minimum volume }}
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{{OBDtr| 0x0C | float    |FFDDDD| 33 33 33 3F | 0.7 | minimum pitch }}
{{OBDtr| 0x0C | float    |FFDDDD| 33 33 33 3F | 0.7 | minimum pitch }}
{{OBDtr| 0x10 | float    |64AAAA| 33 33 33 3F | 0.7 | maximum pitch }}
{{OBDtr| 0x10 | float    |64AAAA| 33 33 33 3F | 0.7 | maximum pitch }}
|- ALIGN=CENTER VALIGN=TOP
{{OBDtr| 0x14 | char[32] |EBEBEB| 61 63 35... | ac5lp1.aif | permutation sound name (reference to f.e. 09376-ac5lp1.aif.[[OBD:SNDD|SNDD]] of level 3) }}
|0x14||char[32]||BGCOLOR="#EBEBEB" COLSPAN=2|<TT>ac5lp1.aif</TT>||ALIGN=LEFT|permutation sound name (reference to f.e. 09376-ac5lp1.aif.[[OBD:SNDD|SNDD]] of level 3)
|}
|}
;Fury vocalizations
;Fury vocalizations
:Those are sped up by 1.14 in Oni, which explains why they sound weird when exported.
:Those are sped up by 1.14 in Oni, which explains why they sound weird when exported.
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