Talk:Oni Model Extractor: Difference between revisions

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(skeletal data implemented)
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:maybe you've met some other satisfactory COLLADA loaders?
:maybe you've met some other satisfactory COLLADA loaders?
::[[User:Kuchumovn|Kuchumovn]] 14:15, 30 January 2008 (CET)
::[[User:Kuchumovn|Kuchumovn]] 14:15, 30 January 2008 (CET)
*Other loaders: you can try [http://www.blender.org Blender]. Seems to work correctly if you don't have animations in the .dae file.
*3DS Max (and Maya): As far as I know you need the ColladaMax (ColladaMaya) plugin from [http://www.feelingsoftware.com Feeling Software]. In addition Autodesk's [http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=6839916 FBX Converter] can convert from/to Collada and FBX/3DS/OBJ. As for "trailing" them... yeah suuuure...
*Me: I'm using [http://softimage.com/downloads/XSI_Mod_Tool/default.aspx XSI Mod Tool]. Unlike Blender it can import animations correctly.
[[User:Neo|Neo]]
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