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:0x'''E0''' 00 00 00 - sprite mode mask (3 bits) | :0x'''E0''' 00 00 00 - sprite mode mask (3 bits) | ||
:0x00 '''01''' 00 00 - geometry | :0x00 '''01''' 00 00 - geometry | ||
:0x00 '''02''' 00 00 - collide with walls | |||
:0x00 '''04''' 00 00 - collide with chars | |||
:0x00 '''10''' 00 00 - has velocity | :0x00 '''10''' 00 00 - has velocity | ||
:0x00 '''20''' 00 00 - has orientation | :0x00 '''20''' 00 00 - has orientation | ||
:0x00 00 '''02''' 00 - decal | :0x00 00 '''02''' 00 - decal | ||
:0x00 00 '''20''' 00 - has contrail data | :0x00 00 '''20''' 00 - has contrail data | ||
:0x00 00 00 '''01''' - | :0x00 00 00 '''01''' - has collision cache }} | ||
}} | |||
{{OBDtr| 0x10 | int32 |00FFFF| 00 00 00 02 | 0x02000000 | flags2; known flags (from left to right): | {{OBDtr| 0x10 | int32 |00FFFF| 00 00 00 02 | 0x02000000 | flags2; known flags (from left to right): | ||
:0x00 00 '''10''' 00 - draw as sky | :0x00 00 '''10''' 00 - draw as sky |
edits