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{{OBDtr| 0x0C | int32 |00FFFF| 01 20 00 00 | 0x2001 | flags1; known flags (from left to right): | {{OBDtr| 0x0C | int32 |00FFFF| 01 20 00 00 | 0x2001 | flags1; known flags (from left to right): | ||
:0x'''01''' 00 00 00 - decorative | :0x'''01''' 00 00 00 - decorative | ||
:0x'''E0''' 00 00 00 - sprite mode mask (3 bits) | :0x'''E0''' 00 00 00 - sprite mode mask (3 bits, sprite modes 0,1,2,3,4 and 7 are possible) | ||
:0x00 '''01''' 00 00 - geometry | :0x00 '''01''' 00 00 - geometry | ||
:0x00 '''02''' 00 00 - collide with walls | :0x00 '''02''' 00 00 - collide with walls | ||
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:0x00 '''10''' 00 00 - has velocity | :0x00 '''10''' 00 00 - has velocity | ||
:0x00 '''20''' 00 00 - has orientation | :0x00 '''20''' 00 00 - has orientation | ||
:0x00 '''40''' 00 00 - offset position | |||
:0x00 '''80''' 00 00 - attached to object | |||
:0x00 00 '''02''' 00 - decal | :0x00 00 '''02''' 00 - decal | ||
:0x00 00 '''20''' 00 - has contrail data | :0x00 00 '''20''' 00 - has contrail data | ||
:0x00 00 '''80''' 00 - is attracted | |||
:0x00 00 00 '''01''' - has collision cache }} | :0x00 00 00 '''01''' - has collision cache }} | ||
{{OBDtr| 0x10 | int32 |00FFFF| 00 00 00 02 | 0x02000000 | flags2; known flags (from left to right): | {{OBDtr| 0x10 | int32 |00FFFF| 00 00 00 02 | 0x02000000 | flags2; known flags (from left to right): |
edits