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Oni: Difference between revisions

16 bytes added ,  12 February 2008
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Of course, there is dissent for every game to one degree or another due to personal opinions and biases, but perhaps the biggest blow to the game's reception was that there was no multiplayer option. Combined with complaints about the AI, players wanted to be able to play against other humans, but this option, although developed internally at Bungie West, was not included in the release due to the constraints of Internet gameplay latency at the time. The public, comparing Oni to FPS titles with multiplayer such as Unreal and Quake, and failing to recognize that melee combat over the Internet was nearly impossible at that time, viewed this as another sign of the game's incompletion. (Although it isn't known why Bungie did not at least include LAN play functionality, since it was being used in their office for netgames.)
Of course, there is dissent for every game to one degree or another due to personal opinions and biases, but perhaps the biggest blow to the game's reception was that there was no multiplayer option. Combined with complaints about the AI, players wanted to be able to play against other humans, but this option, although developed internally at Bungie West, was not included in the release due to the constraints of Internet gameplay latency at the time. The public, comparing Oni to FPS titles with multiplayer such as Unreal and Quake, and failing to recognize that melee combat over the Internet was nearly impossible at that time, viewed this as another sign of the game's incompletion. (Although it isn't known why Bungie did not at least include LAN play functionality, since it was being used in their office for netgames.)


The overall consensus of reviews was that the game was good, but not great. Many 6s and 7s (out of 10) were given to it despite its ambitious melee element and interesting world.
The overall consensus of the [[Reviews|reviews]] was that the game was good, but not great. Many 6s and 7s (out of 10) were given to it despite its ambitious melee element and interesting world.