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  • {{Hatnote|You should read the [[dat|Instance file format]] page before this one.}} {{Hatnote|You can read about the [[OBD:File types|specific types of resources]] in the binary data files after this pag
    4 KB (697 words) - 01:05, 3 July 2022

Page text matches

  • #REDIRECT[[OBD:Raw and separate file formats]]
    46 bytes (7 words) - 13:30, 17 July 2014
  • #REDIRECT[[OBD:Raw and separate file formats]]
    46 bytes (7 words) - 13:30, 17 July 2014
  • #REDIRECT[[OBD:Raw and separate file formats]]
    46 bytes (7 words) - 18:58, 16 July 2014
  • #REDIRECT[[OBD:Raw and separate file formats]]
    46 bytes (7 words) - 18:58, 16 July 2014
  • #REDIRECT[[OBD:Raw and separate file formats]]
    46 bytes (7 words) - 14:33, 17 July 2014
  • #REDIRECT[[OBD:Raw and separate file formats]]
    46 bytes (7 words) - 14:33, 17 July 2014
  • ...ace]] documents the resource types in a way which is more modding-oriented and modder-friendly. |[[OBD:Instance file format|Instance file format]]
    2 KB (362 words) - 03:52, 1 February 2024
  • Following are the formats used for the various data fields in Oni's [[OBD:File types|data types]]. *Links to other resources (in the long term, also links by label and non-file ID)
    6 KB (907 words) - 20:07, 7 March 2021
  • ...OniSplit incorporates the latest [[OBD|knowledge about Oni's game data]], and it is currently the community's main modding tool. |''Exporting'' - using the <tt>-export</tt> command, a [[Dat|level data file]] is broken into its component resources, .oni files.
    17 KB (2,768 words) - 22:43, 5 December 2023
  • *Feature: FileLists: What links to file (DB only) / what does it link to? ...ns: OniImageClass makes use of Imaginglib which adds support for many file formats.
    5 KB (648 words) - 15:02, 3 November 2012
  • {{Hatnote|The [[Raw|Raw and separate file formats]] page should be read after this one.}} Files in GameDataFolder/ named "level[0-19]_Final.dat", together with ".raw" and sometimes ".sep" counterparts, contain the game data for Oni.
    20 KB (3,242 words) - 22:42, 5 December 2023
  • ...tly by the three kinds of Oni engines on the three plaftorms (Windows, Mac and PS2). ...even though the template checksums for "Mac" and "PC" are different, both formats can easily be described in common.
    26 KB (3,876 words) - 01:58, 8 December 2023
  • ...rt was created by Rockstar Toronto (known at the time as Rockstar Canada), and because the game had originally been intended for a PC with a hard drive, c ...etimes forget the defense/offense program they're supposed to be following and wantonly attack you. It remains to be seen if this is an overall glitch wit
    16 KB (2,603 words) - 03:05, 10 December 2023
  • |+File properties of examined Japanese Oni (Windows) |'''level0_Tools.dat<br/>.raw||2,044,404<br/>6,582,304||2001/05/17 20:40:18<br/>20:40:16
    17 KB (2,618 words) - 22:42, 5 December 2023
  • ...olume or frequency, etc, see [[OSBD]] and its subtypes: [[OSAm]], [[OSIm]] and [[OSGr]].'' ...r 22.05 kHz or 44.1 kHz), compressed to save on storage space. Both the PC and Mac versions use a form of [[wp:Adaptive differential pulse-code modulation
    40 KB (6,305 words) - 14:04, 6 January 2024
  • :* Supports alternate style for physics.xml (file included). :* Adds support for adding corpses. In a section of the master.xml file, add the generated corpses.xml. Sample corpses.xml included.
    42 KB (6,309 words) - 20:13, 26 June 2022