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  • {{OBDtr| 0x00 | int32 |FF0000| 6D 41 53 4F | OSAm |Oni Sound Ambient }} {{OBDtr| 0x10 | int32 |C8FFC8| 04 00 00 00 | 4 |sound options:
    3 KB (351 words) - 02:24, 6 November 2023
  • {{XML_File_Header | prev=PSUI | type=SNDD | next=StNA | name=Sound Data}} ...click the "Locate…" button and find the installed library file. Open your sound file then go to File > Export… > Export Audio…. Choose to save it as ty
    31 KB (4,573 words) - 15:13, 31 December 2023
  • |0:update||1:pulse||2:start||3:stop ...6 |FFC8C8| 01 00 01 00 | 1, 1 | no action (actions 1 to 1) triggered by '''stop''' event }}
    25 KB (3,313 words) - 23:44, 8 December 2023
  • ...und [sound_type:string | ] [volume:float | ] - causes the player to make a sound (alerts nearby AIs) ...ring | script_id:int] pain_type:string - forces a character to play a pain sound ''pain type strings: light, medium, heavy, death''
    44 KB (7,703 words) - 19:12, 29 February 2024
  • A number of ambient themes from '''Myth: The Fallen Lords''' and '''Myth II: Soulblighter''' we ...ussed above, the final crane in {{C1}} with an arm (the one Konoko uses to stop the Syndicate truck) says on one side of its arm "VI-AG" and the other side
    14 KB (2,421 words) - 21:15, 14 October 2023
  • ...he game decides either to let the character slide along the obstacle or to stop the character completely until the angle of the AI's vector of movement cha ...eres.jpg|thumb|right|alt=Visualization of sound spheres.|Three examples of sound spheres.]]
    83 KB (14,177 words) - 19:32, 29 February 2024
  • *First 50 seconds of [http://geyser.oni2.net/oni1/music/09-Ambient_Suite.mp3 Ambient Suite] (the part that sounds redundant) for the mini-overview of Oni. *A few more seconds of Ambient Suite at the end (actually Ambient Suite was just muted throughout NOLTT)
    59 KB (9,968 words) - 17:22, 8 April 2023
  • ...lowly stop walking, then turning to look thoughtfully at the source of the sound, or around in general. Make sure to restore the idle-to-alert loading-weapo ...fferent parts of the level, or even a short, seamlessly looping movie with ambient sounds from the level.<br />
    32 KB (5,511 words) - 21:44, 5 February 2023
  • ...e to the idea of having an own level for the main menu where you can spawn ambient music. Muro or another character could be previewed with their current move ** follow me command, stop command
    53 KB (8,102 words) - 14:47, 24 March 2024