Search results

Jump to navigation Jump to search
  • {{OBDtr| 0x00 | int32 |FF0000| 6D 41 53 4F | OSAm |Oni Sound Ambient }} {{OBDtr| 0x10 | int32 |C8FFC8| 04 00 00 00 | 4 |sound options:
    3 KB (351 words) - 02:24, 6 November 2023
  • {{XML_File_Header | prev=PSUI | type=SNDD | next=StNA | name=Sound Data}} ...click the "Locate…" button and find the installed library file. Open your sound file then go to File > Export… > Export Audio…. Choose to save it as ty
    31 KB (4,573 words) - 15:13, 31 December 2023
  • ...und [sound_type:string | ] [volume:float | ] - causes the player to make a sound (alerts nearby AIs) ...ring | script_id:int] pain_type:string - forces a character to play a pain sound ''pain type strings: light, medium, heavy, death''
    44 KB (7,703 words) - 19:12, 29 February 2024
  • {{XMLtype|SNDD|Sound Data {{XMLtype|BINA/OBJC/SNDG|Sound
    24 KB (3,891 words) - 16:26, 11 February 2024
  • ***SOUND.DAT, SOUND.RAW, SOUND.SEP *A separate folder containing the sound data
    16 KB (2,603 words) - 03:05, 10 December 2023
  • A number of ambient themes from '''Myth: The Fallen Lords''' and '''Myth II: Soulblighter''' we A trigger volume in [[{{C2}}]] has the name "febtober", which is a reference to a [[wp:Celeb
    14 KB (2,421 words) - 21:15, 14 October 2023
  • ...e to the idea of having an own level for the main menu where you can spawn ambient music. Muro or another character could be previewed with their current move * CJBO equivalents (characters, console, door, trigger (laser), trigger volume, ...)
    53 KB (8,102 words) - 14:47, 24 March 2024
  • ...that they serve some purpose (i.e., when the character is inside the AKVA volume). More detailed info about various types of pathfinding grid tiles and thei ...eres.jpg|thumb|right|alt=Visualization of sound spheres.|Three examples of sound spheres.]]
    83 KB (14,177 words) - 19:32, 29 February 2024