OBD:TRAC

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SUBT << Other file types >> TRAM
TRAC : Totoro Animation Collection
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Trac a.gif


Offset Type Raw Hex Value Description
0x00 res_id 01 28 11 00 1034 04392-muro_animations.TRAC
0x04 lev_id 01 00 00 06 3 level 3
0x08 char[16] AD DE dead unused
0x18 int32 01 0B 06 00 1547 link to 01547-comguy_animations.TRAC
0x1C int16 00 00 0 always 0, only used at runtime
0x1E int16 37 00 55 array size
First element (black outline)
0x00 int16 64 00 100 animation weight, a higher value indicates that this animation has a better chance to be picked up if there are multiple animations possible for the same (from state, animation type, varient, first level) pair
0x02 int16 00 00 0 used at runtime only
0x04 int32 AD DE AD DE dead unused
0x08 int32 01 E2 10 00 4322 link to 04322-MURCOMidle1.TRAM


TRAC hierarchy

(append _animations.TRAC to everything) (overlay anims are not included in a TRAC)

konokocore : 536 anims

  • Shinzom : 6 anims (SHINZOM...) with tag 0x64 (1)
  • shinatama : 12 anims (SHINAT...) with tag 0x64
  • red : 100 anims (RED..., REDCOM..., RED..) with tag 0x64 (2)
  • konokolev1 : 70 anims (KONOKO..., KONCOM..., KONPIS...) with tag 0x64
    • konoko : 105 anims
      • gen_f : 7 anims (SECRET...) with tag 0x1E

strikercore : 400 anims

  • striker : 96 anims
    • TCTFswat : 23 anims (TCTF..., TCTCOM...) with tag 0x64
  • elite : 102 anims (ELITE..., ELICOM..., ELIPIS..., ELIRIF...) with tag 0x64 (3)
    • barabus : 8 anims (BARAB) with tag 0x64 (4)
  • ninja : 385 anims (NINJA..., NINCOM..., NINPIS..., NINRIF...) with tag 0x64 or 0x05 (5)
  • comguy : 312 anims
    • gen_m : no anims
    • doctor : 1 anim (DOClev14_Ambush01) with tag 0x32
    • security : 2 anims (SECURIlev11_intro, SECURIlev14_IntroTurn) with tag 0x32
    • griffin : 3 anims (GRIFIN...) with tag 0x34 (6)
    • thug : 22 anims (THUG..., THUCOM..., THUPIS...) with tag 0x14
    • Tanker : 237 anims (TANKER..., TANCOM..., TANPIS..., TANRIF...) with tag 0x64 or 0x384 (7)
    • muro : 55 anims (MURO..., MURCOM..., MURPIS...) with tag 0x64 or 0x32 (8)
      • mutantmuro : 38 anims (MUTCOM...) with tag 0x64 or 0x32 (9)
Notes
  1. The 6 anims included are SHINZOMidle1, SHINZONlev18_Free, SHINZOMwalk1, SHINZOMwalk_bk1, SHINZOMshot, SHINZOMfallen_front
  2. REDCOMsuper_punch and REDCOMsuper_kick are not included
  3. ELITEjump_fw_kick is not included
  4. The 8 anims included are BARABnorth, BARABsouth, BARABeast, BARABwest, BARABpowerup, BARABpowerup_start, BARABlev3_rocket, BARABkick_heavy
    • (BARABstunned and BARABrocket are not included : they're in level 0)
  5. NINCOMtaunt2 has tag 0x05, the 384 others have tag 0x64. The following 9 are not included :
    • NINCOMcrouch_idle, NINCOMcrouch_turn_lt, NINCOMcrouch_turn_rt, NINCOMcrouch_walk, NINCOMcrouch_walk_backwards
    • NINCOMsuper_kick, NINCOMsuper_punch, NINJAwalk_run_left, NINJAwalk_run_right
  6. The 3 anims included are GRIFINlev18_ZomAim, GRIFINlev18_ZomUp, GRIFINlev18_ZomStand
    • (GRIFINtalk1, GRIFINtalk2, GRIFINtalk3 and GRIFIN18_IntroStand are not included : they're in level 0)
  7. TANCOMidle1 has tag 0x384, the 236 others have tag 0x64
    • TANCOMcrouch_idle, TANCOMcrouch_walk, TANCOMcrouch_walk_backwards, TANCOMcrouch_turn_lt and TANCOMcrouch_turn_lt are not included
  8. All of Muro's anims have tag 0x64 except the following 19 (tag 0x32) :
    • MUROlev4_intro, MUROtransform, MURCOMhit_head1, MURCOMhit_body1, MURCOMhit_foot1, MURCOMidle2, MURCOMidle3, MURCOMturn_lt, MURCOMturn_rt, MURCOMrun1stepb, MURCOMrun_bk_1stepb, MURCOMcrouch2idlea, MURCOMcrouch2idleb, MURCOMidle2croucha, MURCOMidle2crouchb, MURCOMrunstop, MURCOMrun_bk_stop, MURCOMss_lt_stop, MURCOMss_rt_stop
  9. MUTCOMidle2 has tag 0x32, the 37 others have tag 0x64

The following is still very ugly, thinking of alternate presentations...

konokolev1

KONOKO
run_slide
run_slide_getup
run_slide_crouch
run_slide_run
run_kick
run_punch
jump_kick
jump_punch
jump_crouch
jump_land
jump_idle
jump_fw_kick
jump_fw_punch
jump_fw_crouch
jump_fw_idle
jump_fw_land
jump_bk_crouch
jump_bk_idle
jump_bk_land
jump_lt_crouch
jump_lt_idle
jump_lt_land
jump_rt_crouch
jump_rt_idle
jump_rt_land
KONCOM
throw_fw_k
throw_fw_k_tgt
throw_fw_p_tgt
throw_bk_tgt
throw_bk_k_tgt
run_throw_fw_tgt
run_thw_fw_k_tgt
run_throw_bk_tgt
run_tkl_bk_p_tgt
punch_low_thw_tgt (X)
kick_fw
kick_bk
comb_k
comb_k_k
comb_k_k_k
comb_p
comb_p_p
comb_p_p_p
crouch_kick1
crouch_punch1
getup_bk
getup_bk_crouch
getup_lt
getup_rt
getup_fw
getup_fw_crouch
getup_kick_fw
getup_kick_fw2
getup_kick_bk
getupfront_bk
getupfront_bk_cr
getupfront_lt
getupfront_rt
getupfront_fw
getupfront_fw_cr
block1
block2
crouch_block1
idle2croucha
idle2crouchb
crouch2idlea
crouch2idleb
KONPIS
run_slide
run_slide_getup
run_slide_run

TRAC availability

Level
_animations 00 01 02 03 04 06 08 09 10 11 12 13 14 18 19
konokocore 536

ONI BINARY DATA
SUBT << Other file types >> TRAM
TRAC : Totoro Animation Collection
Character file