Timeline of development

From OniGalore
Revision as of 02:27, 12 February 2026 by Iritscen (talk | contribs) (dumped the core of my private timeline notes here, probably will add more later)

Apr. 2, 1997
Engine quietly begins development under Brent Pease

May 15, 1997
Bungie West announces they are hiring; Michael Evans and Alex Okita onboard by this point or soon after

May 23, 1998
Oni is announced along with Myth II at E3

Dec. 28, 1998
Myth II uninstaller bug is discovered, costs Bungie about $800,000

May 13, 1999
Oni appears at E3 with hands-on demo running in multiplayer mode
"Blam" project is shown to a select group behind closed doors

Jul. 21, 1999
Oni appears at Macworld NY running in multiplayer mode
Halo is announced

Aug. 12, 1999
Take-Two Interactive purchases 19.9% stake in Bungie, becoming the distributor for Oni and Halo

Dec. 1999
Brent Pease leaves the Oni team

Jan. 5, 2000
Oni appears at Macworld SF and is shown on BungieTV running in multiplayer mode

May 2000
The announcement is made that multiplayer mode has been canceled

Jun. 19, 2000
Microsoft purchases 100% stake in Bungie and Take-Two gains full IP rights over Oni and Myth

Aug. 28, 2000
Oni enters beta phase of development

Nov. 4, 2000
Creation date on game data in the Windows retail release

Nov. 17, 2000
Oni is gold mastered for Windows

Nov. 20, 2000
Creation date on game data in the Windows demo and Mac retail release (in .sep format)

Dec. 15, 2000
Bungie West officially moves to Microsoft's headquarters at Redmond

Dec. 17, 2000
Windows demo released

Dec. 20, 2000
Oni is gold mastered for Mac?; creation date on game application in the Mac retail release

Dec. 22, 2000
Mac demo released

Jan. 2, 2001
Second possible date of Mac gold master

Jan. 22, 2001
Oni is gold mastered for PlayStation 2

Jan. 29, 2001
Official release date for Oni in North America on Mac, Windows and PS2