OBD:AISA: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(There's no point to have that dialog here, it does not have fields for script functions but it has fields that are not in AISA. It's likely that there never was a dialog for AISA.) |
||
Line 20: | Line 20: | ||
{{OBDtr2| 0x02C | char[32] |C87C64| unused | unknown; never used in Oni }} | {{OBDtr2| 0x02C | char[32] |C87C64| unused | unknown; never used in Oni }} | ||
{{OBDtr | 0x04C | int32 |C800C8| 00 00 00 00 | 0 | unknown; always zero }} | {{OBDtr | 0x04C | int32 |C800C8| 00 00 00 00 | 0 | unknown; always zero }} | ||
{{OBDtr2| 0x050 | char[32] |B0C3D4| intro | name of the function | {{OBDtr2| 0x050 | char[32] |B0C3D4| intro | name of the function which is called up when Oni spawns the character }} | ||
{{OBDtr2| 0x070 | char[32] |E7CEA5| unused | name of the function | {{OBDtr2| 0x070 | char[32] |E7CEA5| unused | name of the function which is called up when the character dies }} | ||
{{OBDtr2| 0x090 | char[32] |FFDDDD| unused | name of the function | {{OBDtr2| 0x090 | char[32] |FFDDDD| unused | name of the function which is called up when the character notices the player }} | ||
{{OBDtr2| 0x0B0 | char[32] |64AAAA| unused | | {{OBDtr2| 0x0B0 | char[32] |64AAAA| unused | alarm function name; see [[CHAR]] }} | ||
{{OBDtr2| 0x0D0 | char[32] |EBEBEB| unused | name of the function, which is called up when someone hits the character the first time }} | {{OBDtr2| 0x0D0 | char[32] |EBEBEB| unused | name of the function, which is called up when someone hits the character the first time }} | ||
{{OBDtr2| 0x0F0 | char[32] |8C8CCC| unused | name of the function, which is called up when the health of the character is equal 1 }} | {{OBDtr2| 0x0F0 | char[32] |8C8CCC| unused | name of the function, which is called up when the health of the character is equal 1 }} | ||
{{OBDtr2| 0x110 | char[32] |FF00C8| unused | name of the function, which is called up when the character reloads its weapon with its last ammo/cell; works only, if the character has some ammo/cells when Oni spawns it }} | {{OBDtr2| 0x110 | char[32] |FF00C8| unused | name of the function, which is called up when the character reloads its weapon with its last ammo/cell; works only, if the character has some ammo/cells when Oni spawns it }} | ||
{{OBDtr2| 0x130 | char[32] |F0F096| unused | | {{OBDtr2| 0x130 | char[32] |F0F096| unused | no path function name; see [[CHAR]] }} | ||
{{OBDtr | 0x150 | link |00C864| 00 00 00 00 |unused| link to an [[OBD:ONWC|ONWC]] file }} | {{OBDtr | 0x150 | link |00C864| 00 00 00 00 |unused| link to an [[OBD:ONWC|ONWC]] file }} | ||
{{OBDtr | 0x154 | int16 |00C8FF| 00 00 | 0 | weapon ammo }} | {{OBDtr | 0x154 | int16 |00C8FF| 00 00 | 0 | weapon ammo }} | ||
Line 38: | Line 38: | ||
|} | |} | ||
{{OBD_File_Footer | type=ASIA | prev=AGQR | next=AITR | name=AI Character Setup Array | family=Level}} | {{OBD_File_Footer | type=ASIA | prev=AGQR | next=AITR | name=AI Character Setup Array | family=Level}} |
Revision as of 09:14, 27 May 2008
|
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x000 | res_id | 01 9C 02 00 | 668 | 00668-level3_scripts.AISA |
0x004 | lev_id | 01 00 00 06 | 3 | level 3 |
0x008 | char[22] | dead | unused; you can set all to whatever you want | |
0x01E | int16 | 0D 00 | 13 | array size |
First element (black outline) | ||||
0x000 | char[32] | unused | name of ASIA character | |
0x020 | int16 | 00 00 | 0 | ID of the character, which you can spawn with the script command chr_create |
0x022 | int16 | 00 00 | 0 | flag where character is spawned; must be a valid flag ID (from the BINACJBOFlag collection) |
0x024 | int16 | 00 00 | 0 | unknown |
0x026 | int16 | 00 00 | 0 | team ID (see CHAR for possible values) |
0x028 | link | 01 DF 03 00 | 991 | link to 00991-ONCCkonoko_generic |
0x02C | char[32] | unused | unknown; never used in Oni | |
0x04C | int32 | 00 00 00 00 | 0 | unknown; always zero |
0x050 | char[32] | intro | name of the function which is called up when Oni spawns the character | |
0x070 | char[32] | unused | name of the function which is called up when the character dies | |
0x090 | char[32] | unused | name of the function which is called up when the character notices the player | |
0x0B0 | char[32] | unused | alarm function name; see CHAR | |
0x0D0 | char[32] | unused | name of the function, which is called up when someone hits the character the first time | |
0x0F0 | char[32] | unused | name of the function, which is called up when the health of the character is equal 1 | |
0x110 | char[32] | unused | name of the function, which is called up when the character reloads its weapon with its last ammo/cell; works only, if the character has some ammo/cells when Oni spawns it | |
0x130 | char[32] | unused | no path function name; see CHAR | |
0x150 | link | 00 00 00 00 | unused | link to an ONWC file |
0x154 | int16 | 00 00 | 0 | weapon ammo |
0x156 | int16 | FF FF | -1 | unknown; always the same |
0x158 | int16 | 00 00 | 0 | unknown; always zero |
0x15A | int16 | 00 00 | 0 | unknown; always zero |
0x15C | int16 | 00 00 | 0 | unknown; always zero |
0x15E | int8 | 00 | 0 | unknown; always zero |
0x15F | int8 | 00 | 0 | unknown; always zero |
ONI BINARY DATA |
---|
AGQR << Other file types >> AITR |
ASIA : AI Character Setup Array |
Level file |