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OBD:AISA: Difference between revisions

381 bytes removed ,  27 May 2008
There's no point to have that dialog here, it does not have fields for script functions but it has fields that are not in AISA. It's likely that there never was a dialog for AISA.
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(There's no point to have that dialog here, it does not have fields for script functions but it has fields that are not in AISA. It's likely that there never was a dialog for AISA.)
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{{OBDtr2| 0x02C | char[32] |C87C64| unused            | unknown; never used in Oni }}
{{OBDtr2| 0x02C | char[32] |C87C64| unused            | unknown; never used in Oni }}
{{OBDtr | 0x04C | int32    |C800C8| 00 00 00 00 | 0    | unknown; always zero }}
{{OBDtr | 0x04C | int32    |C800C8| 00 00 00 00 | 0    | unknown; always zero }}
{{OBDtr2| 0x050 | char[32] |B0C3D4| intro              | name of the function, which is called up when Oni spawns the character }}
{{OBDtr2| 0x050 | char[32] |B0C3D4| intro              | name of the function which is called up when Oni spawns the character }}
{{OBDtr2| 0x070 | char[32] |E7CEA5| unused            | name of the function, which is called up when the character dies }}
{{OBDtr2| 0x070 | char[32] |E7CEA5| unused            | name of the function which is called up when the character dies }}
{{OBDtr2| 0x090 | char[32] |FFDDDD| unused            | name of the function, which is called up when the character notices the player }}
{{OBDtr2| 0x090 | char[32] |FFDDDD| unused            | name of the function which is called up when the character notices the player }}
{{OBDtr2| 0x0B0 | char[32] |64AAAA| unused            | unknown; never used in Oni }}
{{OBDtr2| 0x0B0 | char[32] |64AAAA| unused            | alarm function name; see [[CHAR]] }}
{{OBDtr2| 0x0D0 | char[32] |EBEBEB| unused            | name of the function, which is called up when someone hits the character the first time }}
{{OBDtr2| 0x0D0 | char[32] |EBEBEB| unused            | name of the function, which is called up when someone hits the character the first time }}
{{OBDtr2| 0x0F0 | char[32] |8C8CCC| unused            | name of the function, which is called up when the health of the character is equal 1 }}
{{OBDtr2| 0x0F0 | char[32] |8C8CCC| unused            | name of the function, which is called up when the health of the character is equal 1 }}
{{OBDtr2| 0x110 | char[32] |FF00C8| unused            | name of the function, which is called up when the character reloads its weapon with its last ammo/cell; works only, if the character has some ammo/cells when Oni spawns it }}
{{OBDtr2| 0x110 | char[32] |FF00C8| unused            | name of the function, which is called up when the character reloads its weapon with its last ammo/cell; works only, if the character has some ammo/cells when Oni spawns it }}
{{OBDtr2| 0x130 | char[32] |F0F096| unused            | unknown }}
{{OBDtr2| 0x130 | char[32] |F0F096| unused            | no path function name; see [[CHAR]] }}
{{OBDtr | 0x150 | link    |00C864| 00 00 00 00 |unused| link to an [[OBD:ONWC|ONWC]] file }}
{{OBDtr | 0x150 | link    |00C864| 00 00 00 00 |unused| link to an [[OBD:ONWC|ONWC]] file }}
{{OBDtr | 0x154 | int16    |00C8FF| 00 00      | 0    | weapon ammo }}
{{OBDtr | 0x154 | int16    |00C8FF| 00 00      | 0    | weapon ammo }}
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;Dialog from level0_Tools
:This dialog aparently predates AISA (it's redundant of [[CMBT]], while the current AISA probably links to a [[CMBT]] instead).
:In that sense maybe [http://geyser.oni2.net/OBD/dialogs/dialog_character2_properties.png THIS] dialog (the one used for [[CHAR]]) is closer to the AISA format than the following. Oh well...
http://geyser.oni2.net/OBD/dialogs/dialog_character_properties.png




{{OBD_File_Footer | type=ASIA | prev=AGQR | next=AITR | name=AI Character Setup Array | family=Level}}
{{OBD_File_Footer | type=ASIA | prev=AGQR | next=AITR | name=AI Character Setup Array | family=Level}}
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