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(There's no point to have that dialog here, it does not have fields for script functions but it has fields that are not in AISA. It's likely that there never was a dialog for AISA.) |
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{{OBDtr2| 0x02C | char[32] |C87C64| unused | unknown; never used in Oni }} | {{OBDtr2| 0x02C | char[32] |C87C64| unused | unknown; never used in Oni }} | ||
{{OBDtr | 0x04C | int32 |C800C8| 00 00 00 00 | 0 | unknown; always zero }} | {{OBDtr | 0x04C | int32 |C800C8| 00 00 00 00 | 0 | unknown; always zero }} | ||
{{OBDtr2| 0x050 | char[32] |B0C3D4| intro | name of the function | {{OBDtr2| 0x050 | char[32] |B0C3D4| intro | name of the function which is called up when Oni spawns the character }} | ||
{{OBDtr2| 0x070 | char[32] |E7CEA5| unused | name of the function | {{OBDtr2| 0x070 | char[32] |E7CEA5| unused | name of the function which is called up when the character dies }} | ||
{{OBDtr2| 0x090 | char[32] |FFDDDD| unused | name of the function | {{OBDtr2| 0x090 | char[32] |FFDDDD| unused | name of the function which is called up when the character notices the player }} | ||
{{OBDtr2| 0x0B0 | char[32] |64AAAA| unused | | {{OBDtr2| 0x0B0 | char[32] |64AAAA| unused | alarm function name; see [[CHAR]] }} | ||
{{OBDtr2| 0x0D0 | char[32] |EBEBEB| unused | name of the function, which is called up when someone hits the character the first time }} | {{OBDtr2| 0x0D0 | char[32] |EBEBEB| unused | name of the function, which is called up when someone hits the character the first time }} | ||
{{OBDtr2| 0x0F0 | char[32] |8C8CCC| unused | name of the function, which is called up when the health of the character is equal 1 }} | {{OBDtr2| 0x0F0 | char[32] |8C8CCC| unused | name of the function, which is called up when the health of the character is equal 1 }} | ||
{{OBDtr2| 0x110 | char[32] |FF00C8| unused | name of the function, which is called up when the character reloads its weapon with its last ammo/cell; works only, if the character has some ammo/cells when Oni spawns it }} | {{OBDtr2| 0x110 | char[32] |FF00C8| unused | name of the function, which is called up when the character reloads its weapon with its last ammo/cell; works only, if the character has some ammo/cells when Oni spawns it }} | ||
{{OBDtr2| 0x130 | char[32] |F0F096| unused | | {{OBDtr2| 0x130 | char[32] |F0F096| unused | no path function name; see [[CHAR]] }} | ||
{{OBDtr | 0x150 | link |00C864| 00 00 00 00 |unused| link to an [[OBD:ONWC|ONWC]] file }} | {{OBDtr | 0x150 | link |00C864| 00 00 00 00 |unused| link to an [[OBD:ONWC|ONWC]] file }} | ||
{{OBDtr | 0x154 | int16 |00C8FF| 00 00 | 0 | weapon ammo }} | {{OBDtr | 0x154 | int16 |00C8FF| 00 00 | 0 | weapon ammo }} | ||
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{{OBD_File_Footer | type=ASIA | prev=AGQR | next=AITR | name=AI Character Setup Array | family=Level}} | {{OBD_File_Footer | type=ASIA | prev=AGQR | next=AITR | name=AI Character Setup Array | family=Level}} |
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