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{{OBDtr| 0x0C | int32 |00FFFF| 22 01 00 00 | 290 | array size }} | {{OBDtr| 0x0C | int32 |00FFFF| 22 01 00 00 | 290 | array size }} | ||
{{OBDtrBK}} | {{OBDtrBK}} | ||
{{OBDtr| 0x00 | | {{OBDtr| 0x00 | int32 |FFC8C8| 15 19 00 03 | 6421; 3| object ID (first 3 bytes); [[OBD:BINA/OBJC#OBJC types|object types]] (last byte) - the following object types exists: | ||
: | |||
:0x01 - character | |||
:0x02 - patrol path | |||
:0x03 - door | |||
:0x04 - flag | |||
:0x05 - furniture | |||
:0x08 - particle | |||
:0x09 - powerup | |||
:0x0A - sound | |||
:0x0B - trigger volume | |||
:0x0C - weapon | |||
:0x0D - trigger | |||
:0x0E - turret | |||
:0x0F - console | |||
:0x10 - combat | |||
:0x11 - melee | |||
:0x12 - neutral | |||
}} | }} | ||
{{OBDtr| 0x04 | link |FFFFC8| 01 1A 02 00 | 673 | link to [[OBD:IDXA_ONOA|00673.IDXA]] }} | {{OBDtr| 0x04 | link |FFFFC8| 01 1A 02 00 | 673 | link to [[OBD:IDXA_ONOA|00673.IDXA]] }} |
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