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OBD:ONOA: Difference between revisions

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{{OBDtr| 0x0C | int32    |00FFFF| 22 01 00 00 | 290    | array size }}
{{OBDtr| 0x0C | int32    |00FFFF| 22 01 00 00 | 290    | array size }}
{{OBDtrBK}}
{{OBDtrBK}}
{{OBDtr| 0x00 | int32hb  |FFC8C8| 15 19 00 03 | 6421; 3| old file ID (first 2 bytes); high bit (last 2 bytes) - the following high bits are used (values in dec):
{{OBDtr| 0x00 | int32    |FFC8C8| 15 19 00 03 | 6421; 3| object ID (first 3 bytes); [[OBD:BINA/OBJC#OBJC types|object types]] (last byte) - the following object types exists:
 
 
:3 - door (from the Door.BINA file)
:5 - furniture (from the Furniture.BINA file)
:13 - trigger (from the Trigger.BINA file)
:14 - turret (from the Turret.BINA file)
:15 - console (from the Console.BINA file)
 


:0x01 - character
:0x02 - patrol path
:0x03 - door
:0x04 - flag
:0x05 - furniture
:0x08 - particle
:0x09 - powerup
:0x0A - sound
:0x0B - trigger volume
:0x0C - weapon
:0x0D - trigger
:0x0E - turret
:0x0F - console
:0x10 - combat
:0x11 - melee
:0x12 - neutral
}}
}}
{{OBDtr| 0x04 | link    |FFFFC8| 01 1A 02 00 | 673  | link to [[OBD:IDXA_ONOA|00673.IDXA]] }}
{{OBDtr| 0x04 | link    |FFFFC8| 01 1A 02 00 | 673  | link to [[OBD:IDXA_ONOA|00673.IDXA]] }}
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