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m (Mystery solved. TRAM shortcuts ^_^') |
Paradox-01 (talk | contribs) m (two questions) |
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It looks like required 150 hitpoints are a bit too much health for ordinary non-boss opponents, but keep in mind that in fact engine can heal AI2 character max to 80% of it, which is about 120(it usually heals one or two hitpoints over 80% which is nothing important). 120 is basic health of red Elites. So we can take Elite_hard ONCC, give it additional health via [[CHAR]] so his basic health is 150 and then (via '''chr_set_health''') reduce his health to 80% of basic when he is spawned. This way, we can get "harder hard elites" ^_^ | It looks like required 150 hitpoints are a bit too much health for ordinary non-boss opponents, but keep in mind that in fact engine can heal AI2 character max to 80% of it, which is about 120(it usually heals one or two hitpoints over 80% which is nothing important). 120 is basic health of red Elites. So we can take Elite_hard ONCC, give it additional health via [[CHAR]] so his basic health is 150 and then (via '''chr_set_health''') reduce his health to 80% of basic when he is spawned. This way, we can get "harder hard elites" ^_^ | ||
*Ahm.. why should we reduce the elite health in the end again if we want a "harder hard Elite"? | |||
*I tried to change shortcut part of REDCOMidel1 but it didn't work. I might have messed up the offsets because she had no shortcut part to begin with. Can you post a working file so that I can compare it? Thanks. |
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