Anniversary Edition: Difference between revisions
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==AE sites== | ==AE sites== | ||
*[http://wiki.oni2.net/Category:AE_to-do AE To Do list] | |||
*[[AE:BGI]] | *[[AE:BGI]] | ||
*[[AE:DeLorean]] | |||
*[[AE:Ninja]] | *[[AE:Ninja]] | ||
*[[AE:Trailer]] | |||
*[[AE:Training]] | *[[AE:Training]] | ||
Revision as of 22:42, 30 July 2008
Seven years after Oni's release, an improved version of Oni is underway.
A framework has been created that allows users to mod their own copy of Oni.
We have also been developing a series of patches that upgrade Oni's content.
- Basic features
- Character classes, textures and sounds made available in any level
- A few semi-new weapons (Mutant Muro's telekinesis, WMC Lite, etc)
- More fluid hand-to-hand combat (fewer pauses, more vulnerability)
- Coming Soon Enough
- Cel-shading, HD textures, etc
- 100% new characters and weapons
- Enhanced AI logic (melee+gunplay)
- Consolidated plot
AE sites
Forum discussion
Questions or requests? Discuss the project on the Oni Central Forum: http://oni.bungie.org/community/forum/viewforum.php?id=12
Required framework
OniSplit (the core of the project) requires .NET on PC and Mono on the Mac.
Edition bundles
Here is the latest release of the Edition, in 3 flavors:
- PC retail: http://geyser.oni2.net/edition/20080121/wedition.zip
- PC demo: http://geyser.oni2.net/edition/20080121/weditiond.zip
- Mac: http://geyser.oni2.net/edition/20080121/xedition.zip
Tutorials
Here are a few tutorials on how you can use the framework on your own:
- Improving Oni's Texture Maps (TXMP)
- Adding spawnable characters (CHAR)
- Adding character classes (ONCC)
- Importing character models (TRBS)
Add-ons
- Anniversary Edition Tools
- A GUI for interacting with OniSplit and the installation scripts. Available for the Mac platform only