AE:DeLorean: Difference between revisions

example video of the lab sequence
(sorta progress)
(example video of the lab sequence)
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;Getting there...
;Getting there...
[http://geyser.oni2.net/edition/vehicles/delorean/TrailerDeLorean.zip THESE] M3GM and OBAN are more than enough to record decent-looking trailer footage (although a few extra OBAN for custom camera movements wouldn't hurt). So far, I suggest "Airport" and "lab" as the filming locations (the airport for a more static shot, and the lab for nice driving dynamics); the TCTF scene is best saved for the Countach (we also have a Siva Spyder, sorta). Obviously, the DeLorean's TXMP is still very primitive, and the wheels haven't been retextured at all. Also, the "Blackvan" OBAN used here caused the car to be slightly oversized, so just avoid showing it together with characters for now. The texture is 512x512, see [[AE:OMNI]] and [[AE:EXE]] for the engine fix.
[http://geyser.oni2.net/edition/vehicles/delorean/TrailerDeLorean.zip THESE] M3GM and OBAN are more than enough to record [http://geyser.oni2.net/edition/trailer/example.wmv decent-looking trailer footage] (a few extra OBAN for custom camera movements wouldn't hurt, but the manual camera is mostly fine). So far, I suggest "Airport" and "lab" as the filming locations (the airport for a more static shot, and the lab for nice driving dynamics); the TCTF scene is best saved for the Countach (we also have a Siva Spyder, sorta). Obviously, the DeLorean's TXMP is still very primitive, and the wheels haven't been retextured at all. Also, the "Blackvan" OBAN used here caused the car to be slightly oversized, so just avoid showing it together with characters for now. The texture is 512x512, see [[AE:OMNI]] and [[AE:EXE]] for the engine fix.