User contributions for Geyser
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15 May 2023
- 23:3223:32, 15 May 2023 diff hist +11 m Duality →Portfolios
- 23:3023:30, 15 May 2023 diff hist +2,546 Duality basic overhaul; will fill in after uploading more pictures
- 21:2421:24, 15 May 2023 diff hist −2 m File:Duality concept art - Characters by Jorge Sanchez Magdaleno.jpg →Summary
- 21:2321:23, 15 May 2023 diff hist +850 N File:Duality concept art - Characters by Jorge Sanchez Magdaleno.jpg Unspecified characters designed for the Duality video game by http://www.jsmart.me/ Jorge Sanchez Magdaleno (mirrored from the author's portfolio, here: http://www.jsmart.me/portfolio/2ov8dx1nxnxqoqbrjefppgyk546h5q ). The character next to the game logo is remarkably similar to Oni's Ninja. The other armored trooper (top left) is somewhat more generic. Factions unclear. Five unarmored characters with telltale poses and attributes: proud homeless dwarf, pretty cyborg lady, thug/mugge...
- 18:2418:24, 15 May 2023 diff hist 0 m File:Duality concept art - BioCorp VR avatar.jpg Geyser moved page File:Duality concept (symbiote in overpower?).jpg to File:Duality concept art - BioCorp VR avatar.jpg without leaving a redirect: relabeled according to Alberto Gordillo's portfolio; author still unknown current
- 12:3712:37, 15 May 2023 diff hist +306 File:Duality concept art - BioCorp VR avatar.jpg →Summary: will probably rename the picture to "BioCorp VR avatar" or something like that
14 May 2023
- 15:3515:35, 14 May 2023 diff hist 0 m OBD:TRAM →PS2 implementation: duh
19 December 2022
- 23:1023:10, 19 December 2022 diff hist +777 OBD:SNDD →PS2 implementation: some more info on the LEVEL0/SOUND.SEP inclusion in other levels' .SEP
12 December 2022
- 16:4416:44, 12 December 2022 diff hist +115 OBD:SNDD →PS2 implementation: moar
- 16:3416:34, 12 December 2022 diff hist −2 OBD:SNDD →PS2 implementation: there are lots of ambient sounds in the .RAW too (weapon hums, etc)
- 14:1714:17, 12 December 2022 diff hist −4 m OBD:SNDD →PS2 implementation: typo
- 13:5713:57, 12 December 2022 diff hist +1,091 OBD:SNDD →PS2 implementation: more knowledge, woot
11 December 2022
- 23:2023:20, 11 December 2022 diff hist +206 Level0 Tools rephrasing and reordering so that the PS2 note fits in
10 December 2022
- 11:4411:44, 10 December 2022 diff hist +335 European Mac releases correcting a few inexactnesses, hopefully not too verbosely
8 December 2022
- 19:3419:34, 8 December 2022 diff hist +7,207 Oni (folder)/GameDataFolder/IGMD PS2 notes
- 14:5914:59, 8 December 2022 diff hist +65 m Oni (PlayStation 2) →Data storage: oops
- 14:5614:56, 8 December 2022 diff hist +995 Oni (PlayStation 2) →Data storage: scripts
7 December 2022
- 20:1920:19, 7 December 2022 diff hist −6 m Oni (PlayStation 2) →Data storage: heh
- 20:1820:18, 7 December 2022 diff hist −34 Oni (PlayStation 2) →Data storage: more info on SOUND.RAW and BINK#.VAG
- 20:0720:07, 7 December 2022 diff hist +1,574 OBD:SNDD →PS2 implementation: OK, the SOUND.RAW files are figured out now
- 15:1615:16, 7 December 2022 diff hist +363 m Oni (folder) some complements
- 15:0915:09, 7 December 2022 diff hist +3,775 Oni (PlayStation 2) →Binary differences: tablification etc
30 November 2022
- 23:3723:37, 30 November 2022 diff hist +18 m Talk:Restless Souls/Technology →Daodan: wording
- 23:2823:28, 30 November 2022 diff hist +28 m Talk:Restless Souls/Technology →Daodan: meh
- 23:2723:27, 30 November 2022 diff hist +6,416 Talk:Restless Souls/Technology →Daodan: heh
29 November 2022
- 23:5623:56, 29 November 2022 diff hist −10 m Talk:Restless Souls/Technology →Daodan: bad wording
- 23:2223:22, 29 November 2022 diff hist +1,830 Talk:Restless Souls/Technology →Daodan: oh, that
- 20:4420:44, 29 November 2022 diff hist +906 Talk:Restless Souls/Technology →Daodan: unless i embed my piece in some sort of block, i feel it's impossible to tell who's talking without signing each paragraph
- 15:5715:57, 29 November 2022 diff hist +51 m Talk:Restless Souls/Technology →Daodan: redacted
- 13:5213:52, 29 November 2022 diff hist +5,149 Talk:Restless Souls/Technology sorry for intruding, and thanks for finding the archetype thing
- 11:0011:00, 29 November 2022 diff hist +1 m OBD:M3GM typo
28 November 2022
- 01:2001:20, 28 November 2022 diff hist −7 m OBD:SNDD →PS2 implementation
- 00:4200:42, 28 November 2022 diff hist +331 m OBD:SNDD →PS2 implementation
27 November 2022
- 23:4123:41, 27 November 2022 diff hist +5,829 OBD:SNDD note on how/where SNDDs are stored for PS2 data
26 November 2022
- 14:1814:18, 26 November 2022 diff hist −24 OBD:TRAM →PS2 implementation: .raw parts reordered
- 10:5610:56, 26 November 2022 diff hist +3 m OBD:TRAM/raw0x14 minor touch-up
- 00:2600:26, 26 November 2022 diff hist +209 m OBD:TSGA No edit summary
25 November 2022
- 19:4819:48, 25 November 2022 diff hist +370 m OBD:Instance file format →Header: tidying up total checksum info, mentioning the use of multiple checksums by .oni files
24 November 2022
- 23:1523:15, 24 November 2022 diff hist 0 m OBD:TXMP →PS2 implementation: oops
- 22:1222:12, 24 November 2022 diff hist +17 m OBD:TSGA No edit summary
- 12:4312:43, 24 November 2022 diff hist +11 m OBD:TSFT typos
22 November 2022
- 14:3814:38, 22 November 2022 diff hist +4 m OBD:TRAM →PS2 implementation: oops
- 14:3714:37, 22 November 2022 diff hist +511 OBD:TRAM →PS2 implementation: notes about what's left to document
- 12:3312:33, 22 November 2022 diff hist −19 m OBD:TRAM minor fixes
- 12:3012:30, 22 November 2022 diff hist +475 OBD:TRAM →PS2 implementation: two more fields located; almost done
- 03:3803:38, 22 November 2022 diff hist −1 m OBD:TRAM No edit summary
- 03:3703:37, 22 November 2022 diff hist +10,690 OBD:TRAM →PS2 implementation: done-ish
- 00:1300:13, 22 November 2022 diff hist +6,013 OBD:TRAM first dump of PS2 TRAM; will follow up with TREX
21 November 2022
- 21:1221:12, 21 November 2022 diff hist +1 m OBD:SNDD fixing a newline i deleted previously
- 16:3916:39, 21 November 2022 diff hist +1,258 m OBD:TSGA there there