Oni engine patches (Win): Difference between revisions
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|2007/07||0x0009C07C<br>0x0009C080<br>0x0009C084||??<br>??<br>??||6C<br>70<br>74 | |2007/07||0x0009C07C<br>0x0009C080<br>0x0009C084||??<br>??<br>??||6C<br>70<br>74 | ||
|align=left|projectile awareness fixed | |align=left|projectile awareness fixed | ||
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|20??/??||0x00002E6D||??||EB | |||
|align=left|DirectInput fixed on Windows NT | |||
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Revision as of 10:54, 12 August 2008
Brain-dumping in-place patches here, because there needs to be a place where one can look them up without bugging Neo ^_^
List of in-place patches
A brief timeline of the upgrades so far:
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- NOTE
- Increasing the buffer size to accomodate 1024x1024 textures doesn't work because of a limitation elsewhere in the engine.
- Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is plenty for virtually any purpose.