AE talk:Sniper scope and prone mode: Difference between revisions

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:AFAIK, gs_input_accel has nothing to do with the mouse sensitivity. Rather, it defines the "sensitivity" of manual camera panning. --[[User:Geyser|geyser]] 06:57, 16 August 2008 (CEST)
:AFAIK, gs_input_accel has nothing to do with the mouse sensitivity. Rather, it defines the "sensitivity" of manual camera panning. --[[User:Geyser|geyser]] 06:57, 16 August 2008 (CEST)


.. filling in ..
 
* vid '''?'''/2: zoom vids: [http://www.paradox.oni2.net/AE_vid/two_more_zooms.avi static target and running target]
.. filling in ..<br>
'''zoom snipes only'''
:if you mean zoom and shot by "expeditive" than these 2 second somehow too less time
:if you mean zoom and shot by "expeditive" than these 2 second somehow too less time
* vid 1/2: [http://www.paradox.oni2.net/AE_vid/relocating_during_hostile_sniper_fire.avi relocating during hostile sniper fire] (by coincidence ^_^) not exactly but quite: ''The typical scene I'd show is: a zoom view of a faraway enemy (maybe shooting at you), then you snap out of the crouch/prone, relocate sideways while aiming in the same direction, stop, zoom in and blam!''
* [http://www.paradox.oni2.net/AE_vid/two_more_zooms.avi static target and running target]
* [http://www.paradox.oni2.net/AE_vid/kneeling+sniping_Konoko.avi Konoko kneels and shots]
'''snipes after relocating'''
* [http://www.paradox.oni2.net/AE_vid/relocating_during_hostile_sniper_fire.avi relocating SWAT during hostile sniper fire] (by coincidence ^_^) not exactly but quite: ''The typical scene I'd show is: a zoom view of a faraway enemy (maybe shooting at you), then you snap out of the crouch/prone, relocate sideways while aiming in the same direction, stop, zoom in and blam!''
:it's captured in slow motion to make aiming easier (you can play it in double speed for the trailer, right? btw, maybe you add a "bullet time" function into the final script)
:it's captured in slow motion to make aiming easier (you can play it in double speed for the trailer, right? btw, maybe you add a "bullet time" function into the final script)
* vid 0/1: ("extra cut")
*[http://www.paradox.oni2.net/AE_vid/relocating_Konoko.avi relocating Konoko during hostile sniper fire]
'''extra cut'''
* .. hmmmmmm, let's see ..
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