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:AFAIK, gs_input_accel has nothing to do with the mouse sensitivity. Rather, it defines the "sensitivity" of manual camera panning. --[[User:Geyser|geyser]] 06:57, 16 August 2008 (CEST) | :AFAIK, gs_input_accel has nothing to do with the mouse sensitivity. Rather, it defines the "sensitivity" of manual camera panning. --[[User:Geyser|geyser]] 06:57, 16 August 2008 (CEST) | ||
.. filling in .. | |||
.. filling in ..<br> | |||
'''zoom snipes only''' | |||
:if you mean zoom and shot by "expeditive" than these 2 second somehow too less time | :if you mean zoom and shot by "expeditive" than these 2 second somehow too less time | ||
* | * [http://www.paradox.oni2.net/AE_vid/two_more_zooms.avi static target and running target] | ||
* [http://www.paradox.oni2.net/AE_vid/kneeling+sniping_Konoko.avi Konoko kneels and shots] | |||
'''snipes after relocating''' | |||
* [http://www.paradox.oni2.net/AE_vid/relocating_during_hostile_sniper_fire.avi relocating SWAT during hostile sniper fire] (by coincidence ^_^) not exactly but quite: ''The typical scene I'd show is: a zoom view of a faraway enemy (maybe shooting at you), then you snap out of the crouch/prone, relocate sideways while aiming in the same direction, stop, zoom in and blam!'' | |||
:it's captured in slow motion to make aiming easier (you can play it in double speed for the trailer, right? btw, maybe you add a "bullet time" function into the final script) | :it's captured in slow motion to make aiming easier (you can play it in double speed for the trailer, right? btw, maybe you add a "bullet time" function into the final script) | ||
* | *[http://www.paradox.oni2.net/AE_vid/relocating_Konoko.avi relocating Konoko during hostile sniper fire] | ||
'''extra cut''' | |||
* .. hmmmmmm, let's see .. |
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