OBD:TXMA: Difference between revisions
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{{OBD_File_Header | type=TXMA | prev=TXCA | next=TXMB | name=Texture Map Array | family=Level | align=center}} | {{OBD_File_Header | type=TXMA | prev=TXCA | next=TXMB | name=Texture Map Array | family=Level | desc='''TXMA'''s are arrays for storing frames in an animated texture, as well as basic info like whether the animation loops, and how it does so. Besides their actual uses in the final version of Oni, they can be seen producing animated monitor images in the [[1999|1999 trailer]]. | align=center}} | ||
Revision as of 23:11, 27 August 2008
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Offset | Type | Raw Hex | Value | Description |
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0x00 | res_id | 01 4D 02 00 | 589 | 00589-.TXMA |
0x04 | lev_id | 01 00 00 06 | 3 | level 3 |
0x08 | char[20] | AD DE | dead | unused |
0x1C | int32 | B0 00 00 00 | 176 | array size |
First element (black outline) | ||||
0x00 | link | 01 8A 01 00 | 394 | link to 00394-_DOOR_FRAME.TXMP |
ONI BINARY DATA |
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TXCA << Other file types >> TXMB |
TXMA : Texture Map Array |
Level file |