Music/Ingame: Difference between revisions

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==[[Music/CD#Trailer|Trailer]]==
==[[Music/CD#Trailer|Trailer]]==
===mus_sv===
===mus_sv===
The trailer's intro
Trailer's intro
*mus_sv#, #={1, 2, 3, 4, 5, 6, _in, _out)
;Sound_files
:mus_sv#, #={1, 2, 3, 4, 5, 6, _in, _out)
;Available in
;Available in
:level2_Final
:level2_Final
:level18_Final
:level18_Final
;[[OBD:OSBD|OSBD]] entry
:mus_sv (_in, 1+2+3+4+5+6, _out). Used in {{C2}} and {{C13}} for boss battles.
===mus_ot===
===mus_ot===
The main track
The main Trailer track
*mus_ot#, #={1, 2, 3, 4, 5, 6_hdout, _in, _out)
;Sound files
:mus_ot#, #={1, 2, 3, 4, 5, 6, 7, 6_hdout, _in, _out)
;Available in
;Available in
:level19_Final
:level0_Final (#=6, 7)
*mus_ot#, #={6, 7}
:level19_Final (#=1, 2, 3, 4, 5, 6_hdout, _in, _out)
Short samples of Trailer stored in '''level0_Final'''.
;[[OBD:OSBD|OSBD]] entries
Played in main menu and .MISSION:COMPLETE screens, in random succession.
:mus_ot (soft intro and ending : _in, 1+2+3+4+5, _out). Used in {{C14}} for boss battle
Not available via scripts (no [[OBD:OSBD|OSBD]] entry)
:mus_ot_hd (hard intro and ending : 6, 1+2+3+4+5, 6_hdout)
:main_menu_win (short loop : 6+7). Used in the main menu and .MISSION:COMPLETE screens.




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===mus_asian===
===mus_asian===
A harder cut of East Wind
A harder cut of East Wind
*mus_asian#, #={1, 2, 3, 5, _in, _out}
;Sound files
:mus_asian#, #={1, 2, 3, 4, 5, _in, _out}
;Available in
;Available in
:level4_Final
:level4_Final
:level6_Final
:level6_Final
:level9_Final
:level9_Final
;[[OBD:OSBD|OSBD]] entries
:mus_asian, mus_asian_hd (_in, 1+2+3+4+5, _out)
===mus_asianb===
===mus_asianb===
A softer cut of East Wind
A softer cut of East Wind
*mus_asianb#, #={1, 2, 3, 5, 6, _out}
;Sound files
:mus_asianb#, #={1, 2, 3, 5, 6, _out}
;Available in
;Available in
:level8_Final
:level8_Final
:level19_Final
:level19_Final
;[[OBD:OSBD|OSBD]] entries
:mus_asianb, mus_asianb_hd (1, 1+2+3+5+6, _out)




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==[[Music/CD#Searching|Searching]]==
==[[Music/CD#Searching|Searching]]==
===mus_ambgrv1===
===mus_ambgrv1===
*mus_ambgrv1#, #={_1, _2, _3, _4, _5, _6, _out}
;Sound files
:mus_ambgrv1#, #={_1, _2, _3, _4, _5, _6, _out}
;Available in
;Available in
:level1_Final
:level1_Final
:level2_Final
:level2_Final
;[[OBD:OSBD|OSBD]] entries
:mus_ambgrv1 (complete : _1, _1+_2+_3+_4+_5+_6, _out)
:mus_ambgrv1b (incomplete : _1, _1+_2+_3+_4+_6, _out)
:mus_ambgrv1_hd (beat only : _1, _1+_6, _out)




Line 765: Line 781:
==[[Music/CD#Pursuit|Pursuit]]==
==[[Music/CD#Pursuit|Pursuit]]==
===mus_pursuit===
===mus_pursuit===
*mus_pursuit#, #={1, 2, 3, 4, 5}, and mus_purs_out
;Sound files
:mus_pursuit#, #={1, 2, 3, 4, 5}, and mus_purs_out
;Available in
;Available in
:level8_Final
:level8_Final
:level11_Final
:level11_Final
;[[OBD:OSBD|OSBD]] entries
:mus_pursuit, mus_pursuit_hd (1, 1+2+3+4+5, _out)




Line 775: Line 794:
===mus_xtr===
===mus_xtr===
Three short standalone pieces
Three short standalone pieces
*mus_xtr#, #={3, 4, 5}
;Sound files
Played on .MISSION:FAILED screens (random selection).
:mus_xtr#, #={3, 4, 5}
Not available via scripts (no [[OBD:OSBD|OSBD]] entry)
;Available in
:level0_Final (globally)
;[[OBD:OSBD|OSBD]] entries
:loss_screen_music (one of the 3, picked at random). Used in .MISSION:FAILED screens
:mus_xtr5




Line 786: Line 809:
;Available in
;Available in
:level14_Final
:level14_Final
;[[OBD:OSBD|OSBD]] entries
:mus_xtr1, mus_xtr_hd (_1, _1+_2+_3+_4, _end)




Line 792: Line 817:
===mus_fiteb===
===mus_fiteb===
A harder cut of Fight
A harder cut of Fight
*mus_fiteb#, #={1, 2, 3, 4, 5, 6, _out)
;Sound files
:mus_fiteb#, #={1, 2, 3, 4, 5, 6, _out)
;Available in
;Available in
:level2_Final
:level2_Final
:level9_Final
:level9_Final
;[[OBD:OSBD|OSBD]] entries
:mus_fiteb, mus_fiteb_hd (1, 1+2+3+4+5+6, _out)
===mus_fitec===
===mus_fitec===
A softer cut of Fight
A softer cut of Fight
*mus_fitec#, #={1, 2, 3, 4, 5, _out)
;Sound files
:mus_fitec#, #={1, 2, 3, 4, 5, _out)
;Available in
;Available in
:level4_Final
:level4_Final
:level12_Final
:level12_Final
;[[OBD:OSBD|OSBD]] entries
:mus_fitec, mus_fitec_hd (1, 1+2+3+4+5, _out)




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==[[Music/CD#Ambient Suite|Ambient Suite]]==
==[[Music/CD#Ambient Suite|Ambient Suite]]==
===atm_cl05===
===atm_cl05===
*atm_cl05#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
;Sound files
:atm_cl05#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
;Available in
;Available in
:level13_Final
:level13_Final
;[[OBD:OSBD|OSBD]] entries


===atm_cl09===
===atm_cl09===
*atm_cl09#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
;Sound files
:atm_cl09#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
;Available in
;Available in
:level6_Final
:level6_Final
:level10_Final
:level10_Final
;[[OBD:OSBD|OSBD]] entries


===atm_cl10===
===atm_cl10===
*atm_cl10#, #={_1, _2, _out}
;Sound files
:atm_cl10#, #={_1, _2, _out}
;Available in
;Available in
:level10_Final
:level10_Final
;[[OBD:OSBD|OSBD]] entries


===atm_cl11===
===atm_cl11===
*atm_cl11#, #={_in, _lp, _out}
;Sound files
:atm_cl11#, #={_in, _lp, _out}
;Available in
;Available in
:level0_Final
:level0_Final
;[[OBD:OSBD|OSBD]] entries


===atm_cl12===
===atm_cl12===
*atm_cl12#, #={_in, _lp, _out}
;Sound files
:atm_cl12#, #={_in, _lp, _out}
;Available in
;Available in
:level2_Final
:level2_Final
:level10_Final
:level10_Final
:level12_Final
:level12_Final
;[[OBD:OSBD|OSBD]] entries


===atm_cl16===
===atm_cl16===
*atm_cl16#, #={_in, _lp1, _lp2, _lp3, _out}
;Sound files
:atm_cl16#, #={_in, _lp1, _lp2, _lp3, _out}
;Available in
;Available in
:level13_Final
:level13_Final
;[[OBD:OSBD|OSBD]] entries


===atm_cl22===
===atm_cl22===
*atm_cl22#, #={_in, _lp1, _lp2, _lp3, _out}
;Sound files
:atm_cl22#, #={_in, _lp1, _lp2, _lp3, _out}
;Available in
;Available in
:level13_Final
:level13_Final
;[[OBD:OSBD|OSBD]] entries


===atm_ft68===
===atm_ft68===
*atm_ft68#, #={_in, _lp, _out}
;Sound files
:atm_ft68#, #={_in, _lp, _out}
;Available in
;Available in
:level1_Final
:level1_Final
;[[OBD:OSBD|OSBD]] entries


===atm_ft81===
===atm_ft81===
*atm_ft81#, #={_in, _lp1, _lp2, _out}
;Sound files
:atm_ft81#, #={_in, _lp1, _lp2, _out}
;Available in
;Available in
:level13_Final
:level13_Final
;[[OBD:OSBD|OSBD]] entries


===atm_gr06===
===atm_gr06===
*atm_gr06#, #={_in, _lp1, _lp2, _out}
;Sound files
:atm_gr06#, #={_in, _lp1, _lp2, _out}
;Available in
;Available in
:level1_Final
:level1_Final
:level4_Final
:level4_Final
;[[OBD:OSBD|OSBD]] entries


===atm_gr09===
===atm_gr09===
*atm_gr06#, #={_in, _lp1, _lp2, _out}
;Sound files
:atm_gr06#, #={_in, _lp1, _lp2, _out}
;Available in
;Available in
:level6_Final
:level6_Final
:level13_Final
:level13_Final
;[[OBD:OSBD|OSBD]] entries


===atm_low1===
===atm_low1===
*atm_low1#, #={, _in, _lp, _out}
;Sound files
:atm_low1#, #={, _in, _lp, _out}
;Available in
;Available in
:level1_Final
:level1_Final
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:level12_Final
:level12_Final
:level18_Final
:level18_Final
;[[OBD:OSBD|OSBD]] entries


===mus_amasian1===
===mus_amasian1===
*mus_amasian1#, #={_1, _2, _3, _4, _5, _6, _out}
;Sound files
:mus_amasian1#, #={_1, _2, _3, _4, _5, _6, _out}
;Available in
;Available in
:level1_Final
:level1_Final
:level10_Final
:level10_Final
;[[OBD:OSBD|OSBD]] entries
:mus_amasian, mus_amasian_hd (_1, _1+_2+_3+_4+_5+_6, _out)


===mus_cool04===
===mus_cool04===
*mus_cool04#, #={_1, _3, _out}
;Sound files
:mus_cool04#, #={_1, _3, _out}
;Available in
;Available in
:level2_Final
:level2_Final
:level6_Final
:level6_Final
;[[OBD:OSBD|OSBD]] entries
:mus_cool4, mus_cool4_hd (_1, _1+_3, _out)


===mus_cool19===
===mus_cool19===
*mus_cool19#, #={_1}
;Sound files
:mus_cool19#, #={_1}
;Available in
;Available in
:level12_Final
:level12_Final
;[[OBD:OSBD|OSBD]] entries


===mus_hrt===
===mus_hrt===
*mus_hrt#, #={1, 2, 3, _in, _out}
;Sound files
:mus_hrt#, #={1, 2, 3, _in, _out}
;Available in
;Available in
:level1_Final
:level1_Final
:level11_Final
:level11_Final
;[[OBD:OSBD|OSBD]] entry
:mus_heart (_in, 1+2+3, _out)


===mus_low1===
===mus_low1===
*mus_low1#, #={_1, _2, _3, _out}
;Sound files
:mus_low1#, #={_1, _2, _3, _out}
;Available in
;Available in
:level1_Final
:level1_Final
:level12_Final
:level12_Final
;[[OBD:OSBD|OSBD]] entries


===mus_om01===
===mus_om01===
*mus_om01#, #={a, b, c, _in, _out}
;Sound files
:mus_om01#, #={a, b, c, _in, _out}
;Available in
;Available in
:level2_Final
:level2_Final
Line 910: Line 980:
:level13_Final
:level13_Final
:level19_Final
:level19_Final
;[[OBD:OSBD|OSBD]] entries


===mus_om03===
===mus_om03===
*mus_om01#, #={a, b, _in, _out}
;Sound files
:mus_om01#, #={a, b, _in, _out}
;Available in
;Available in
:level6_Final
:level6_Final
;[[OBD:OSBD|OSBD]] entries


===mus_sad1===
===mus_sad1===
*mus_sad1#, #={_1, _2, _3, _out}
;Sound files
:mus_sad1#, #={_1, _2, _3, _out}
;Available in
;Available in
:level9_Final
:level9_Final
:level14_Final
:level14_Final
:level18_Final
:level18_Final
;[[OBD:OSBD|OSBD]] entries


===mus_trt===
===mus_trt===
*mus_trt#, #={1, 2, 3, _in, _out}
;Sound files
:mus_trt#, #={1, 2, 3, _in, _out}
;Available in
;Available in
:level10_Final
:level10_Final
:level18_Final
:level18_Final
;[[OBD:OSBD|OSBD]] entries


===mus_wls===
===mus_wls===
*mus_wls#, #={1, 2, 3, 4, _in, _out}
;Sound files
:mus_wls#, #={1, 2, 3, 4, _in, _out}
;Available in
;Available in
:level13_Final
:level13_Final
:level18_Final
:level18_Final
;[[OBD:OSBD|OSBD]] entries




Line 939: Line 1,018:
==[[Music/CD#Internal Space|Internal Space]]==
==[[Music/CD#Internal Space|Internal Space]]==
===mus_space01===
===mus_space01===
*mus_space01#, #={a, b, c, d, e, f, _out)
;Sound files
:mus_space01#, #={a, b, c, d, e, f, _out)
;Available in
;Available in
:level6_Final
:level6_Final
:level9_Final
:level9_Final
:level14_Final
:level14_Final
;[[OBD:OSBD|OSBD]] entries




Line 949: Line 1,030:
==[[Music/CD#Farewell|Farewell]]==
==[[Music/CD#Farewell|Farewell]]==
===mus_xtr2===
===mus_xtr2===
*mus_xtr2#, #={endmx, hi, hi_in, _1, _2, _3, _4, _5, _6, _end}
;Sound files
:mus_xtr2#, #={endmx, hi, hi_in, _1, _2, _3, _4, _5, _6, _end}
;Available in
;Available in
:level10_Final
:level10_Final
:level14_Final
:level14_Final
;[[OBD:OSBD|OSBD]] entries




Line 959: Line 1,042:
===mus_main01===
===mus_main01===
A harder cut of Konoko Chase
A harder cut of Konoko Chase
*mus_main01#, #={a, b, c, d, e, _in, _out}
;Sound files
:mus_main01#, #={a, b, c, d, e, _in, _out}
;Available in
;Available in
:level3_Final
:level3_Final
:level9_Final
:level9_Final
;[[OBD:OSBD|OSBD]] entries
===mus_main02===
===mus_main02===
A short cut of Konoko Chase (hard, with pauses)
A short cut of Konoko Chase (hard, with pauses)
*mus_main02#, #={a, b, c, _in, _out}
;Sound files
:mus_main02#, #={a, b, c, _in, _out}
;Available in
;Available in
:level11_Final
:level11_Final
;[[OBD:OSBD|OSBD]] entries
===mus_main03===
===mus_main03===
A softer cut of Konoko Chase
A softer cut of Konoko Chase
*mus_main03#, #={a, b, c, d, e, _out}
;Sound files
:mus_main03#, #={a, b, c, d, e, _out}
;Available in
;Available in
:level3_Final
:level3_Final
:level19_Final
:level19_Final
;[[OBD:OSBD|OSBD]] entries




Line 980: Line 1,069:
===mus_chase===
===mus_chase===
This is not "Konoko Chase" as the title would let one expect
This is not "Konoko Chase" as the title would let one expect
*mus_chase#, #={1, 2, 3, 4, 5, 6, 7, 8, _in, _out}
;Sound files
:mus_chase#, #={1, 2, 3, 4, 5, 6, 7, 8, _in, _out}
;Available in
;Available in
:level1_Final
:level1_Final
;[[OBD:OSBD|OSBD]] entries




Line 988: Line 1,079:
==[[Music/CD#The Hunt|The Hunt]]==
==[[Music/CD#The Hunt|The Hunt]]==
===mus_ambgrv2===
===mus_ambgrv2===
*mus_ambgrv2#, #={_1, _2, _3, _4, _5, _6, _out}
;Sound files
:mus_ambgrv2#, #={_1, _2, _3, _4, _5, _6, _out}
;Available in
;Available in
:level18_Final (not used)
:level18_Final (not used, but can be used)
;[[OBD:OSBD|OSBD]] entries
:'''mus_ambgrv2'''




Line 996: Line 1,090:
==[[Music/CD#Whirled Piece|Whirled Piece]]==
==[[Music/CD#Whirled Piece|Whirled Piece]]==
===mus_lz===
===mus_lz===
*mus_lz#, #={1, 2, 3, 4, 5, _out)
;Sound files
:mus_lz#, #={1, 2, 3, 4, 5, _out)
;Available in
;Available in
:level10_Final
:level10_Final
:level11_Final
:level11_Final
;[[OBD:OSBD|OSBD]] entries
----
==Missing music==
===mus_choral1===
Add-on choir for [[Music/Ingame#mus_xtr2|mus_xtr2]] and [[Music/Ingame#mus_cool19|mus_cool19]]. Not available.
(Can be heard in the [[Music/CD#End Titles|End Titles]] reprise of [[Music/Ingame#Farewell|Farewell]])
;Sound files
:mus_choral1#, #={, _in, _out)
;[[OBD:OSBD|OSBD]] entries
:mus_choral1 (_in, +[[Music/Ingame#mus_xtr2|mus_xtr2]], _out)
:mus_choralbeat1_hd (_in, +[[Music/Ingame#mus_cool19|mus_cool19]], _out).
===mus_fite===
Long version of [[Music/CD#Fight|Fight]]. Not available. (You can still listen to [[Music/CD#Fight|Fight]]...)
;Sound files
:mus_fite#, #={1, 2, 3, 4, 5, 6, 7, 8, 9, _out)
;[[OBD:OSBD|OSBD]] entries
:mus_fite, mus_fite_hd (1, 1+2+3+5+6+7+8+9+4, _out)

Revision as of 05:03, 19 February 2006

Oni's ingame music data
Level 0 1 2 3 4 6 8 9 10 11 12 13 14 18 19
Chapter 0,1 2 3 4 5 6 7 8 9 10 11 12 13 14
mus_sv
mus_ot
mus_asian
mus_asianb
mus_ambgrv1
mus_pursuit
mus_xtr
mus_xtr1
mus_fiteb
mus_fitec
atm_cl05
atm_cl09
atm_cl10
atm_cl11
atm_cl12
atm_cl16
atm_cl22
atm_ft68
atm_ft81
atm_gr06
atm_gr09
atm_low1
mus_amasian1
mus_cool04
mus_cool19
mus_hrt
mus_low1
mus_om01
mus_om03
mus_sad1
mus_trt
mus_wls
mus_space01
mus_xtr2
mus_main01
mus_main02
mus_main03
mus_chase
mus_ambgrv2
mus_lz
Click a section header to bring up
the corresponding CD track

Trailer

mus_sv

Trailer's intro

Sound_files
mus_sv#, #={1, 2, 3, 4, 5, 6, _in, _out)
Available in
level2_Final
level18_Final
OSBD entry
mus_sv (_in, 1+2+3+4+5+6, _out). Used in CHAPTER 02 . ENGINES OF EVIL and CHAPTER 13 . PHOENIX RISING for boss battles.

mus_ot

The main Trailer track

Sound files
mus_ot#, #={1, 2, 3, 4, 5, 6, 7, 6_hdout, _in, _out)
Available in
level0_Final (#=6, 7)
level19_Final (#=1, 2, 3, 4, 5, 6_hdout, _in, _out)
OSBD entries
mus_ot (soft intro and ending : _in, 1+2+3+4+5, _out). Used in CHAPTER 14 . DAWN OF THE CHRYSALIS for boss battle
mus_ot_hd (hard intro and ending : 6, 1+2+3+4+5, 6_hdout)
main_menu_win (short loop : 6+7). Used in the main menu and .MISSION:COMPLETE screens.



East Wind

mus_asian

A harder cut of East Wind

Sound files
mus_asian#, #={1, 2, 3, 4, 5, _in, _out}
Available in
level4_Final
level6_Final
level9_Final
OSBD entries
mus_asian, mus_asian_hd (_in, 1+2+3+4+5, _out)

mus_asianb

A softer cut of East Wind

Sound files
mus_asianb#, #={1, 2, 3, 5, 6, _out}
Available in
level8_Final
level19_Final
OSBD entries
mus_asianb, mus_asianb_hd (1, 1+2+3+5+6, _out)



Searching

mus_ambgrv1

Sound files
mus_ambgrv1#, #={_1, _2, _3, _4, _5, _6, _out}
Available in
level1_Final
level2_Final
OSBD entries
mus_ambgrv1 (complete : _1, _1+_2+_3+_4+_5+_6, _out)
mus_ambgrv1b (incomplete : _1, _1+_2+_3+_4+_6, _out)
mus_ambgrv1_hd (beat only : _1, _1+_6, _out)



Pursuit

mus_pursuit

Sound files
mus_pursuit#, #={1, 2, 3, 4, 5}, and mus_purs_out
Available in
level8_Final
level11_Final
OSBD entries
mus_pursuit, mus_pursuit_hd (1, 1+2+3+4+5, _out)



Loss

mus_xtr

Three short standalone pieces

Sound files
mus_xtr#, #={3, 4, 5}
Available in
level0_Final (globally)
OSBD entries
loss_screen_music (one of the 3, picked at random). Used in .MISSION:FAILED screens
mus_xtr5



Hurry

mus_xtr1

  • mus_xtr1#, #={_1, _2, _3, _4, _end}
Available in
level14_Final
OSBD entries
mus_xtr1, mus_xtr_hd (_1, _1+_2+_3+_4, _end)



Fight

mus_fiteb

A harder cut of Fight

Sound files
mus_fiteb#, #={1, 2, 3, 4, 5, 6, _out)
Available in
level2_Final
level9_Final
OSBD entries
mus_fiteb, mus_fiteb_hd (1, 1+2+3+4+5+6, _out)

mus_fitec

A softer cut of Fight

Sound files
mus_fitec#, #={1, 2, 3, 4, 5, _out)
Available in
level4_Final
level12_Final
OSBD entries
mus_fitec, mus_fitec_hd (1, 1+2+3+4+5, _out)



Ambient Suite

atm_cl05

Sound files
atm_cl05#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
Available in
level13_Final
OSBD entries

atm_cl09

Sound files
atm_cl09#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
Available in
level6_Final
level10_Final
OSBD entries

atm_cl10

Sound files
atm_cl10#, #={_1, _2, _out}
Available in
level10_Final
OSBD entries

atm_cl11

Sound files
atm_cl11#, #={_in, _lp, _out}
Available in
level0_Final
OSBD entries

atm_cl12

Sound files
atm_cl12#, #={_in, _lp, _out}
Available in
level2_Final
level10_Final
level12_Final
OSBD entries

atm_cl16

Sound files
atm_cl16#, #={_in, _lp1, _lp2, _lp3, _out}
Available in
level13_Final
OSBD entries

atm_cl22

Sound files
atm_cl22#, #={_in, _lp1, _lp2, _lp3, _out}
Available in
level13_Final
OSBD entries

atm_ft68

Sound files
atm_ft68#, #={_in, _lp, _out}
Available in
level1_Final
OSBD entries

atm_ft81

Sound files
atm_ft81#, #={_in, _lp1, _lp2, _out}
Available in
level13_Final
OSBD entries

atm_gr06

Sound files
atm_gr06#, #={_in, _lp1, _lp2, _out}
Available in
level1_Final
level4_Final
OSBD entries

atm_gr09

Sound files
atm_gr06#, #={_in, _lp1, _lp2, _out}
Available in
level6_Final
level13_Final
OSBD entries

atm_low1

Sound files
atm_low1#, #={, _in, _lp, _out}
Available in
level1_Final
level2_Final
level12_Final
level18_Final
OSBD entries

mus_amasian1

Sound files
mus_amasian1#, #={_1, _2, _3, _4, _5, _6, _out}
Available in
level1_Final
level10_Final
OSBD entries
mus_amasian, mus_amasian_hd (_1, _1+_2+_3+_4+_5+_6, _out)

mus_cool04

Sound files
mus_cool04#, #={_1, _3, _out}
Available in
level2_Final
level6_Final
OSBD entries
mus_cool4, mus_cool4_hd (_1, _1+_3, _out)

mus_cool19

Sound files
mus_cool19#, #={_1}
Available in
level12_Final
OSBD entries

mus_hrt

Sound files
mus_hrt#, #={1, 2, 3, _in, _out}
Available in
level1_Final
level11_Final
OSBD entry
mus_heart (_in, 1+2+3, _out)

mus_low1

Sound files
mus_low1#, #={_1, _2, _3, _out}
Available in
level1_Final
level12_Final
OSBD entries

mus_om01

Sound files
mus_om01#, #={a, b, c, _in, _out}
Available in
level2_Final
level8_Final
level13_Final
level19_Final
OSBD entries

mus_om03

Sound files
mus_om01#, #={a, b, _in, _out}
Available in
level6_Final
OSBD entries

mus_sad1

Sound files
mus_sad1#, #={_1, _2, _3, _out}
Available in
level9_Final
level14_Final
level18_Final
OSBD entries

mus_trt

Sound files
mus_trt#, #={1, 2, 3, _in, _out}
Available in
level10_Final
level18_Final
OSBD entries

mus_wls

Sound files
mus_wls#, #={1, 2, 3, 4, _in, _out}
Available in
level13_Final
level18_Final
OSBD entries



Internal Space

mus_space01

Sound files
mus_space01#, #={a, b, c, d, e, f, _out)
Available in
level6_Final
level9_Final
level14_Final
OSBD entries



Farewell

mus_xtr2

Sound files
mus_xtr2#, #={endmx, hi, hi_in, _1, _2, _3, _4, _5, _6, _end}
Available in
level10_Final
level14_Final
OSBD entries



Konoko Chase

mus_main01

A harder cut of Konoko Chase

Sound files
mus_main01#, #={a, b, c, d, e, _in, _out}
Available in
level3_Final
level9_Final
OSBD entries

mus_main02

A short cut of Konoko Chase (hard, with pauses)

Sound files
mus_main02#, #={a, b, c, _in, _out}
Available in
level11_Final
OSBD entries

mus_main03

A softer cut of Konoko Chase

Sound files
mus_main03#, #={a, b, c, d, e, _out}
Available in
level3_Final
level19_Final
OSBD entries



Oni Fever

mus_chase

This is not "Konoko Chase" as the title would let one expect

Sound files
mus_chase#, #={1, 2, 3, 4, 5, 6, 7, 8, _in, _out}
Available in
level1_Final
OSBD entries



The Hunt

mus_ambgrv2

Sound files
mus_ambgrv2#, #={_1, _2, _3, _4, _5, _6, _out}
Available in
level18_Final (not used, but can be used)
OSBD entries
mus_ambgrv2



Whirled Piece

mus_lz

Sound files
mus_lz#, #={1, 2, 3, 4, 5, _out)
Available in
level10_Final
level11_Final
OSBD entries



Missing music

mus_choral1

Add-on choir for mus_xtr2 and mus_cool19. Not available. (Can be heard in the End Titles reprise of Farewell)

Sound files
mus_choral1#, #={, _in, _out)
OSBD entries
mus_choral1 (_in, +mus_xtr2, _out)
mus_choralbeat1_hd (_in, +mus_cool19, _out).

mus_fite

Long version of Fight. Not available. (You can still listen to Fight...)

Sound files
mus_fite#, #={1, 2, 3, 4, 5, 6, 7, 8, 9, _out)
OSBD entries
mus_fite, mus_fite_hd (1, 1+2+3+5+6+7+8+9+4, _out)