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#<strike>Dodging AI (two sep. videos: dodging something homing, and dodging automatic gunfire)</strike> | #<strike>Dodging AI (two sep. videos: dodging something homing, and dodging automatic gunfire)</strike> | ||
#:Hmm, it seems that the AI does not yet dodge homing fire, only gunfire; oh well, this one is done. --[[User:Iritscen|Iritscen]] 19:02, 12 September 2008 (CEST) | #:Hmm, it seems that the AI does not yet dodge homing fire, only gunfire; oh well, this one is done. --[[User:Iritscen|Iritscen]] 19:02, 12 September 2008 (CEST) | ||
::Yes they do [[User:Gumby|Gumby]] | #::Yes they do [[User:Gumby|Gumby]] | ||
#:::The PC has some advantage over the Mac version in this area thanks to the initial focus on working out the hex changes on the PC side (I know they're working on the Mac changes). I'm not sure what the exact difference is between the effects of your PC edits and the ones that we can perform on the Mac, but I know that the PC version is "more fixed" than ours is. Or perhaps my copy of the executeable is just not up to date with the known patches. In the time since I made my assertion above, I haven't been able to check and see if my app has all the known Mac hex edits made. So you <u>are</u> right, but you might be right only about the PC version. | |||
#:::Also, if you could record some footage of the PC's AI properly dodging a Screaming Cell or homing rockets, I would be very grateful. --[[User:Iritscen|Iritscen]] 05:14, 18 September 2008 (CEST) | |||
#TK Bracelet - Push mode (Try to make this interesting, not just bowling someone over; maybe throw someone into other dudes (can we get the domino effect to happen?)) | #TK Bracelet - Push mode (Try to make this interesting, not just bowling someone over; maybe throw someone into other dudes (can we get the domino effect to happen?)) | ||
#TK Bracelet - Pull mode (I need to see a guy being lifted and moved around, maybe dropped off something or onto others) | #TK Bracelet - Pull mode (I need to see a guy being lifted and moved around, maybe dropped off something or onto others) | ||
#:Okay, seriously, I cannot get the pull mode to lift anybody off the ground, so if someone else can get this to work and record it, I'd be obliged. --[[User:Iritscen|Iritscen]] 02:55, 14 September 2008 (CEST) | #:Okay, seriously, I cannot get the pull mode to lift anybody off the ground, so if someone else can get this to work and record it, I'd be obliged. --[[User:Iritscen|Iritscen]] 02:55, 14 September 2008 (CEST) | ||
::Try doing it from a ledge on someone below. [[User:Gumby|Gumby]] | #::Try doing it from a ledge on someone below. [[User:Gumby|Gumby]] | ||
#:::Okay, I'll see how that works. Technically, I once did actually grab someone, and recorded it too, but my HD was fragged and the footage was unuseable :-( Then I spent two days de-fragging so it wouldn't happen again, but I couldn't recreate the occurrence. I'll see what happens when I'm above them. --[[User:Iritscen|Iritscen]] 05:14, 18 September 2008 (CEST) | |||
#Butt-touching sensor (we really need a better name for this, but it's not like we need to name it in the trailer) | #Butt-touching sensor (we really need a better name for this, but it's not like we need to name it in the trailer) | ||
#<strike>Fighting multiple-Mukade (Mukade no Kage Bunshin-no-Jutsu!)</strike> | #<strike>Fighting multiple-Mukade (Mukade no Kage Bunshin-no-Jutsu!)</strike> |