OBD talk:ONLD: Difference between revisions
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(New page: Just braindumping before bed. levels 0-31 - level and savegame show on list levels 32-64? - level name shows up, but no savegames levels 65-127? - nothing shows up, but is playable if you...) |
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levels 0-31 - level and savegame show on list | levels 0-31 - level and savegame show on list | ||
levels 32-64? - level name shows up, but no savegames | levels 32-64? - level name shows up, but no savegames | ||
levels 65-127? - nothing shows up, but is playable if you start from a lower level, or (theoretically) you make a level load call from the Daodan (not yet implemented :P) | levels 65-127? - nothing shows up, but is playable if you start from a lower level, or (theoretically) you make a level load call from the Daodan (not yet implemented :P) | ||
levels-128+ - Nach, not possible. | levels-128+ - Nach, not possible. | ||
Revision as of 09:32, 31 October 2008
Just braindumping before bed.
levels 0-31 - level and savegame show on list
levels 32-64? - level name shows up, but no savegames
levels 65-127? - nothing shows up, but is playable if you start from a lower level, or (theoretically) you make a level load call from the Daodan (not yet implemented :P)
levels-128+ - Nach, not possible.
As far as I know so far, having two different ONLDs with the same level number leads to one of them being bumped to the top of the level load list (level0?). Could be useful for easy MP level load solution (maybe :P). Both of them use the same savegame however. I'm not sure what happens if you load more than two of the same.
Gumby 10:32, 31 October 2008 (CET)