User talk:Loser: Difference between revisions

My opinion on this whole falen shooting thingie.
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(My opinion on this whole falen shooting thingie.)
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:I wasn't sure at first how fair this would be in a MP situation, but it's a pretty balanced mechanic, because as long as you hit the person on the ground, they can't aim at you effectively.
:I wasn't sure at first how fair this would be in a MP situation, but it's a pretty balanced mechanic, because as long as you hit the person on the ground, they can't aim at you effectively.
:Also, I have verified that the dodging of gunfire at close range happens while standing up too. We never noticed because we usually can't pull it off without getting disarmed, but if you are ''unstoppable'', and keep firing, you will see Strikers (at least the Red ones) sometimes dive around to your side or rear. Very interesting, huh, Loser? --[[User:Iritscen|iritscen]] 20:33, 15 November 2008 (CET)
:Also, I have verified that the dodging of gunfire at close range happens while standing up too. We never noticed because we usually can't pull it off without getting disarmed, but if you are ''unstoppable'', and keep firing, you will see Strikers (at least the Red ones) sometimes dive around to your side or rear. Very interesting, huh, Loser? --[[User:Iritscen|iritscen]] 20:33, 15 November 2008 (CET)
;Well, about fairness of fallen shooting:
:  I think about quite radical change because of possible multiplayer. But 100% I don't have time to do it and check it. This TRAM messing was exception because of my irrational affection for Iritscen as well as for the rest of Oni community.
:  My idea how this fallen character shooting stuff should work:
:*Works only for pistols (varient 0x08). If you have rifle with you, your bad.
:*Works only for fallen_back position. If you landed on your face, your bad.
:*Front knockdowns (head knockdown, body knockdown, foot knockdown) '''don't''' cause victim to drop weapon. Yes, you read it right. Rest of knockdowns + blownups still cause victim to drop weapon if victim had it in hand.
:*It is possible to pick up things in fallen_back and fallen_front positions.
:*While lying in fallen_back position, you can take out a pistol type weapon and aim/fire with it. (see demo).
:*If character is hurt '''on the ground''' (hurt while in fallen_back or fallen_front anim), IT causes him/her to '''drop weapon'''.
:  That is all. Point is: if you are knockdowned from front while in PIS varient, you don't automatically lose weapon. You fall on ground and can perform fallen shooting. You can as well be knockdowned in melee varient and unholster on the ground. However, if you are hurt on the ground, you are forced to drop weapon. Now you can pick it up back (point about picking up things in fallen position) but it takes some time. Enemy can hurt you again or he can pick it up faster than you.
:*Goal is to make weapon drop via knockdown a bit harder (you have to knockdown and attack grounded enemy to make him drop his weapon) thus uplifting role of disarm throws and teamplay. There are still more possibilities how to disarm enemy:
::*disarm throw
::*If you make knockdowns (all of them) hurtable (originally they are set invincible) then you can do team mini juggles. If character is hit during knockdown, engine takes it as if he if in fallen anim, thus he plays hit_fallen animation. In my hypotetical mod, hit_fallen forces victim to drop weapon.
::*Standard throws (not disarms) can force to drop weapon as well.
::*All blownups or knockdowns from behind cause weapon drop as usual.
::*Or simply stomp victim on ground and steal his weapon.
:  Overall, it gives more dynamics into gameplay, eliminates cheap "knockdown -> weapon theft" strategy and opens room for fallen shooting usage (esp for w2_sap, w6_vdg). Still fallen shooting is not situation you want to be in as enemy can easily disarm you (any melee hit does the trick) and you have no mobility. But in exchange you can pick up things, which can be useful.
:  Imagine this: two chars fight, some pistol type weapons are scattered here and there. One controls another, keeping him away from guns. Now one gets knockdowned and lands right on weapon. Gets it ->shoots right from the ground. Pure adrenaline.--[[User:Loser|Loser]] 21:56, 15 November 2008 (CET)
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