AE talk:BGI: Difference between revisions
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# | I am commandeering this page for discussion of what needs to be done for BGI. | ||
#Add BGI to levels | |||
:#We need to know where the first and major fights are going to be, levelwise. Until that is known, all that can be done is adding HalfLife style sightings in, but nothing more. '''That means you, geyser''' | |||
:#Start scripting it. That simple :) | |||
#Get a new model for the troops. The current one is a placeholder, right? | |||
:#Get some sort of sketch of what we want (geyser could do this, too :) ) | |||
:#Have someone (Iritscen, maybe\probably) model it | |||
:#Put it in ^_^ |
Revision as of 19:21, 16 November 2008
I am commandeering this page for discussion of what needs to be done for BGI.
- Add BGI to levels
- We need to know where the first and major fights are going to be, levelwise. Until that is known, all that can be done is adding HalfLife style sightings in, but nothing more. That means you, geyser
- Start scripting it. That simple :)
- Get a new model for the troops. The current one is a placeholder, right?
- Get some sort of sketch of what we want (geyser could do this, too :) )
- Have someone (Iritscen, maybe\probably) model it
- Put it in ^_^