AE talk:Training: Difference between revisions
(bouncing some ideas off your head, geyser *ping*) |
No edit summary |
||
Line 2: | Line 2: | ||
P.S.: Imagine if we actually had scripted scoring for other levels... to provide optional elite challenges there too.... --[[User:Iritscen|iritscen]] 20:57, 16 November 2008 (CET) | P.S.: Imagine if we actually had scripted scoring for other levels... to provide optional elite challenges there too.... --[[User:Iritscen|iritscen]] 20:57, 16 November 2008 (CET) | ||
:My main thought was that having someone to fight against in the actual level would be nice. Maybe at >90 percent the fight gets a bit harder :) [[User:Gumby|Gumby]] 21:18, 16 November 2008 (CET) |
Revision as of 20:18, 16 November 2008
Gumby's idea for using Motoko in the training level is that if the player is getting, say, a 90% grade or above, a final, additional room will open up with Motoko inside, as an advanced test for Konoko. I think veteran players will love seeing a new room appear where there wasn't one, and it's cool to actually use the score to have an effect on the level. Any thoughts, geyser, on how to present this? Putting some text onscreen to explain what is happening is a given. Voice acting isn't feasible, is it? Any other thoughts you have are helpful too, e.g., what moveset would Motoko have? I know EdT already cooked up a pretty serious one for her that we could use, unless you think it's too much difficulty for the opening level.
P.S.: Imagine if we actually had scripted scoring for other levels... to provide optional elite challenges there too.... --iritscen 20:57, 16 November 2008 (CET)
- My main thought was that having someone to fight against in the actual level would be nice. Maybe at >90 percent the fight gets a bit harder :) Gumby 21:18, 16 November 2008 (CET)