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(too much on my mind, sorry) |
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P.S.: Imagine if we actually had scripted scoring for other levels... to provide optional elite challenges there too.... --[[User:Iritscen|iritscen]] 20:57, 16 November 2008 (CET) | P.S.: Imagine if we actually had scripted scoring for other levels... to provide optional elite challenges there too.... --[[User:Iritscen|iritscen]] 20:57, 16 November 2008 (CET) | ||
:My main thought was that having someone to fight against in the actual level would be nice. Maybe at >90 percent the fight gets a bit harder :) [[User:Gumby|Gumby]] 21:18, 16 November 2008 (CET) | :My main thought was that having someone to fight against in the actual level would be nice. Maybe at >90 percent the fight gets a bit harder :) [[User:Gumby|Gumby]] 21:18, 16 November 2008 (CET) | ||
::Heh, just thought of something else. If Karen "dies", some TCTF officers could come rushing through to shut down the robots :) | ::Heh, just thought of something else. If Karen "dies", some TCTF officers could come rushing through to shut down the robots :) --'''Gumby''' | ||
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:There's no point in "imagining" new features for the training unless you're committed to Actually Getting Them Done. Don't throw more and more ideas my way, or each other's way, or whatever you think you're doing ^_^ --[[User:Geyser|geyser]] 22:48, 16 November 2008 (CET) | :There's no point in "imagining" new features for the training unless you're committed to Actually Getting Them Done. Don't throw more and more ideas my way, or each other's way, or whatever you think you're doing ^_^ --[[User:Geyser|geyser]] 22:48, 16 November 2008 (CET) | ||
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:Here is a simple yet effective way to handle a "Demoniac" difficulty upgrade: unlock harder challenges throughout Oni if the "killed Griffin" flag is set; there can be 3 flavors of harder challenges, one for every difficulty level, so basically you have 6 difficulty levels, which is more than enough to accomodate the skill of every gamer. Of course, the lack of a stats system makes the thing easier to script, but someone will still have to sit down and script the supposed challenging encounters. And if I'm the only one who can do the job, none of this will ever happen. --[[User:Geyser|geyser]] 22:48, 16 November 2008 (CET) | :Here is a simple yet effective way to handle a "Demoniac" difficulty upgrade: unlock harder challenges throughout Oni if the "killed Griffin" flag is set; there can be 3 flavors of harder challenges, one for every difficulty level, so basically you have 6 difficulty levels, which is more than enough to accomodate the skill of every gamer. Of course, the lack of a stats system makes the thing easier to script, but someone will still have to sit down and script the supposed challenging encounters. And if I'm the only one who can do the job, none of this will ever happen. --[[User:Geyser|geyser]] 22:48, 16 November 2008 (CET) | ||
:"Voice acting isn't feasible, is it?" Depends on what approach you take. Shinatame has a lot of quotes, from which you can piece a lot of new lines together - if you're creative. --[[User:Geyser|geyser]] 22:48, 16 November 2008 (CET) | :"Voice acting isn't feasible, is it?" Depends on what approach you take. Shinatame has a lot of quotes, from which you can piece a lot of new lines together - if you're creative. --[[User:Geyser|geyser]] 22:48, 16 November 2008 (CET) | ||
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Geez, it was all in fun. I don't regard the training level to be an actual part of the game, myself. And Karen dying is Easter Egg no more. She dies more for me than not. Adding rooms was not in my original plan, either. And I can script, too, or I wouldn't suggest these things. The only reason I haven't scripted new level logic is lack of good inspiration. And also, might I note something that I hadn't read before now: | |||
"For example, both Motoko Kusanagi from GITS and Gally/Alita from GUNNM could appear as "sparring partners" late in the training course, probably not in the "default" course but hidden or unlocked in some way." | |||
Goddamnit, if you are going to give me a shitstorm seven times larger than my idea (which you originally suggested, vaguely!) I won't bother anymore. | |||
You tell us to work on something in the AE:todo list. | |||
Me: Oh look! AE:Training. Hey, I have an idea! Lets add Motoko in! ....hey look! Geyser already had this idea! Lets refine it a little bit! | |||
And what do I get? ''Le-shitstorm'' | |||
If you aren't going to tell us what to focus on, don't be surprised if you get a lot of ideas in places you don't want them. In fact, don't be surprised at any of the ideas. It takes a lot of bad ones to find the good ones that should be put in. And when YOU suggest something (Motoko in the training in this case) don't yell at us when we try to expand upon the idea. We are doing the best we can with what we have. | |||
[[User:Gumby|Gumby]] 23:34, 16 November 2008 (CET) | |||
:I admit I'm taking it out on you a little bit (and maybe more than a little bit), but I'm understandably tired of how everybody is "systematically mucking about". Note that you didn't give me much to give ''you'' a shitstorm about up there, as I didn't even understand what your "main thought" was. I was reacting primarily to Iritscen's blurb, trying to respond in detail to every point: when I sensed scope creep, I said it, and when I could extract something constructive, I did so. | |||
:There is nothing wrong with unlocking one or several extra challenges based on the "rating" of the training course; either at the end of the course, when the rating is complete, or at intermediate stages, based on the rating-so-far. So I did ''not'' reject the rating-based "idea" for the training course (because the rating is already implemented). I ''did'' reject the generalization proposed by Iritscen, because on the scale of the whole game the answer to Who The Frack Will Script It And When is obvious: no one any time soon. | |||
:I made an additional remark in response to Iritscen's points about "veterans" and excessive difficulty: Griffin's death (or another similar variable) can act as a global switch, changing Easy/Normal/Hard to Challenging/Insane/Impossible: the training course can be affected dramatically by that secret variable, regardless of the rating-based non-linearity. That not shit-stormy in my book, that's constructive. Feel free to develop on that idea whenever "good inspiration" hits you. | |||
:If you think the training level is not actually worth the attention, then I can agree with you in part: pimping up the training course is not the best way to improve Oni, especially not in the eyes of the "general public". It is, however, a convenient dump for otherwise embarrassing "cameos", and an opportunity for ''you'' to deliver in terms of scripting. There are clear guidelines, reasonable creative freedom, guaranteed support from myself. Like for *cough* extra savepoints. | |||
:As for Karen losing to the robots more often than not, we can fix it, but we don't have to, as long as we pretend she isn't really dead. I still don't think shutting down the robots "manually" makes sense, because there was no malfunction. You can totally add TCTF troops in this spot or elsewhere (ahead of Konoko's progression, for example, as I suggested earlier), but, as I said up there, if you add too many people, you may have to develop the "backstory" of the training a bit: either a "realistic" tie-in (elevators, cyberspace) or deliberately random wackiness, but there will have to be ''some'' tender loving care, or the modified course may look awkward, neither serious or un-serious enough. I can't tell you what to watch out for more specifically: you have to actually start working on it and make some choices for yourself and then we'll see. | |||
:In any case, I can't see why you should be put off by my first post up there. It ''is'' edgy, but I have my reasons and you know them. You want me to tell you what to do? OK, here you go: Gumby, you must implement cutscene skipping and extra savepoints. If you need more specific directions for either task, just ask. And you're relieved of having ideas until you're done with these two items. You can refuse the task and work on multiplayer instead, but then I may not be of much help. | |||
::[[User:Geyser|geyser]] 02:07, 17 November 2008 (CET) | |||
::Misunderstanding suck, huh? Anyways, savepoints+cutscenes: Roger Roger. | |||
::Also, about "cyberspace". Makes sense, as Karen+bots technically enter by walking through the walls :) Maybe Shinny can make an appearence then...or something. Or not. Doesn't matter right now though. [[User:Gumby|Gumby]] 04:37, 17 November 2008 (CET) |
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