AE talk:Projectile awareness: Difference between revisions
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:::::It might be broken for multiple enemies '^_^. Test it with one enemy, and if that works, I'll work on seeing if i can improve it. If it doesn't work, there isn't much I can do, you are using the same particle as me. Also, you are sure your AI logic isn't screwing anything up? [[User:Gumby|Gumby]] | :::::It might be broken for multiple enemies '^_^. Test it with one enemy, and if that works, I'll work on seeing if i can improve it. If it doesn't work, there isn't much I can do, you are using the same particle as me. Also, you are sure your AI logic isn't screwing anything up? [[User:Gumby|Gumby]] | ||
As far as I know, AI2 sometimes ignores dead bomber's particle, sometimes not. Try it multiple times. EDIT: And maybe shorten diameter of danger sphere, it may help (nothing guaranteed) --[[User:Loser|Loser]] 14:55, 29 December 2008 (CET) | As far as I know, AI2 sometimes ignores dead bomber's particle, sometimes not. Try it multiple times. EDIT: And maybe shorten diameter of danger sphere, it may help (nothing guaranteed) --[[User:Loser|Loser]] 14:55, 29 December 2008 (CET) | ||
: Well here is another example, Muro does dance around, but he still stays close to the bomber. Gumby, is this how your AI reacts? Loser, where would I find the danger sphere? http://edt.oni2.net/mov/MuroDodge.wmv Thanks [[User:EdT|EdT]] |
Revision as of 05:28, 30 December 2008
Loser: I was testing the fix for particle awareness on the Mac and it works. But when I tried to fix the mad bomber by modifying BINA3RAPmad_p04.oni, using your instructions, it still does not work. http://edt.oni2.net/mov/nofixbomber.wmv
I also adjusted the AI logic as follows:
<AIFlags>6</AIFlags> <AIRotationSpeed>2</AIRotationSpeed> <MinFallenTime>20</MinFallenTime> <MaxFallenTime>30</MaxFallenTime> <NoticeFiringSpread>0</NoticeFiringSpread> <MinFiringSpreadDodgeAmount>1</MinFiringSpreadDodgeAmount> <MaxFiringSpreadDodgeAmount>1</MaxFiringSpreadDodgeAmount> <Unknown> <Offset_0140>0.5</Offset_0140> <Offset_0144>25</Offset_0144> <Offset_0148>1</Offset_0148> <Offset_014C>0</Offset_014C> <Offset_0150>5</Offset_0150> <Offset_0154>15</Offset_0154> <Offset_0158>60</Offset_0158> </Unknown>
Any ideas? EdT 04:47, 26 December 2008 (CET)
- EdT, the mad bomber fix is mine. Try using active characters. Of course they don't do anything if they are inactive, your characters didn't even see the danger. Gumby
- Gumby, I had an AI fight the Mad Bomber but the AI still did not run away before he exploded. If you have time, can you post a video of how your AI reacts. Thanks EdT 23:10, 28 December 2008 (CET)
- Damn, I forgot to add the attractor :P. Try it again, with <HasAttractor>true</HasAttractor> and the Attractor tags changed. Gumby
- Well it works slightly better... but the AI doesn't really run away from the bomber http://edt.oni2.net/mov/sortadodge.wmv EdT
- It might be broken for multiple enemies '^_^. Test it with one enemy, and if that works, I'll work on seeing if i can improve it. If it doesn't work, there isn't much I can do, you are using the same particle as me. Also, you are sure your AI logic isn't screwing anything up? Gumby
- Well it works slightly better... but the AI doesn't really run away from the bomber http://edt.oni2.net/mov/sortadodge.wmv EdT
- Damn, I forgot to add the attractor :P. Try it again, with <HasAttractor>true</HasAttractor> and the Attractor tags changed. Gumby
- Gumby, I had an AI fight the Mad Bomber but the AI still did not run away before he exploded. If you have time, can you post a video of how your AI reacts. Thanks EdT 23:10, 28 December 2008 (CET)
As far as I know, AI2 sometimes ignores dead bomber's particle, sometimes not. Try it multiple times. EDIT: And maybe shorten diameter of danger sphere, it may help (nothing guaranteed) --Loser 14:55, 29 December 2008 (CET)
- Well here is another example, Muro does dance around, but he still stays close to the bomber. Gumby, is this how your AI reacts? Loser, where would I find the danger sphere? http://edt.oni2.net/mov/MuroDodge.wmv Thanks EdT