OBD:TRIA: Difference between revisions
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TRGE << Other file types >> TRIG
Character file
TRGE << TRIA >> TRIG
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<CENTER>[[OBD:TRGE|TRGE]] << [[OBD:File types|Other file types]] >> [[OBD:TRIG|TRIG]] | <CENTER>[[OBD:TRGE|TRGE]] << [[OBD:File types|Other file types]] >> [[OBD:TRIG|TRIG]] | ||
<br><FONT SIZE=5>TRIA : Totoro Quaternion Body Index Array</FONT> | <br><FONT SIZE=5>TRIA : Totoro Quaternion Body Index Array</FONT> | ||
<BR><FONT SIZE=2> | <BR><FONT SIZE=2>[[OBD:File types/Character|Character file]]</FONT></CENTER> | ||
Revision as of 23:37, 16 May 2006
Main Page >> Oni Binary Data >> File types >> TRIA
TRIA : Totoro Quaternion Body Index Array
Character file
Hex | Translation | Meaning |
01 63 04 00 | 1123 | 01123-.TRIA |
01 00 00 06 | 3 | level 3 |
AD DE | dead | not used |
13 00 | 19 | 19 joints in skeleton (first joint outlined in black) |
Below follows the first package. | ||
00 | 0 | parent bone ID : none |
01 | 1 | child bone ID : left thigh |
00 | 0 | sibling bone ID : none |
DE | dead | not used |
- Parent bone ID
- Oni doesn't seem to need it
- Child bone
- The joint connects the current bone (same ID as the joint) and the child bone.
- Sibling bone ID
- "left leg" links to "right leg", which links to "mid" : they are all children of "pelvis"
- "head" links to "left shoulder", which links to "right shoulder" : they are all children of "neck"
Bones
HEX | DEC | Bone/Joint |
---|---|---|
00 | 00 | pelvis/none |
01 | 01 | left thigh |
02 | 02 | left calf |
03 | 03 | left foot |
04 | 04 | right thigh |
05 | 05 | right calf |
06 | 06 | right foot |
07 | 07 | mid |
08 | 08 | chest |
09 | 09 | neck |
0A | 10 | head |
0B | 11 | left shoulder |
0C | 12 | left arm |
0D | 13 | left wrist |
0E | 14 | left fist |
0F | 15 | right shoulder |
10 | 16 | right arm |
11 | 17 | right wrist |
12 | 18 | right fist |
(Thanks to ZDLO) (and not only him)
- Note
- "arm" is also sometimes referred to as "bicep"
- (although correct spelling is "biceps")
Main Page >> Oni Binary Data >> File types >> TRIA