Oni: Difference between revisions

15 bytes added ,  29 July 2009
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m (→‎Reception: I think this is what we meant to say here; in fact, many people have replayed vanilla Oni mutliple times, so Oni's replay value is pretty solid)
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While Bungie merged into Microsoft, and Take Two was assuming command of the Oni IP, Mac users were in a delicate position: transitioning to Mac OS X. Having been in development years before OS X released, the original build of the Oni application was a Carbon app, meaning it was written primarily for Mac OS 9 with only basic OS X compatibility. Unfortunately the Carbon build was not without issues when running in OS X. Then, at the end of 2001, Omni Group [http://www.omnigroup.com/mailman/archive/omni-press/2001/000008.html released] a Cocoa (native OS X) port of the game which they had produced for free. However, Apple would later switch to Intel processors, moving away from the PowerPC chip that Oni was written for. This and other elements of the OS and hardware have changed over the years, making the Omni port unable to run on modern Macs without more and more fan-devised patches. Recently, Feral (the Mac version's distributor outside of the U.S.) has expressed an intention to put out an Intel-native build of Oni, possibly in 2009.
While Bungie merged into Microsoft, and Take Two was assuming command of the Oni IP, Mac users were in a delicate position: transitioning to Mac OS X. Having been in development years before OS X released, the original build of the Oni application was a Carbon app, meaning it was written primarily for Mac OS 9 with only basic OS X compatibility. Unfortunately the Carbon build was not without issues when running in OS X. Then, at the end of 2001, Omni Group [http://www.omnigroup.com/mailman/archive/omni-press/2001/000008.html released] a Cocoa (native OS X) port of the game which they had produced for free. However, Apple would later switch to Intel processors, moving away from the PowerPC chip that Oni was written for. This and other elements of the OS and hardware have changed over the years, making the Omni port unable to run on modern Macs without more and more fan-devised patches. Recently, Feral (the Mac version's distributor outside of the U.S.) has expressed an intention to put out an Intel-native build of Oni, possibly in 2009.


Meanwhile, on the Windows side, Oni has also shown its age, but it continues to run in the latest OS, Windows Vista, provided the player uses the Daodan patch.
Meanwhile, on the Windows side, Oni has also shown its age, but it continues to run in the latest OS, Windows Vista, provided the player uses the [[Daodan DLL|Daodan patch]].


Finally, since Oni's release, the fan community has been working on [[:Category:Modding projects|mods]] and writing [[:Category:Gameplay tools|gameplay]] and [[:Category:Modding tools|modding tools]] for the game.
Finally, since Oni's release, the fan community has been working on [[:Category:Modding projects|mods]] and writing [[:Category:Gameplay tools|gameplay]] and [[:Category:Modding tools|modding tools]] for the game.