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| Interviews conducted with the staff of Bungie West promised various ambitious features such as smart AI, sophisticated melee combat, realistic level architecture, moveable furniture, battles with a large mech (the "Iron Demon") and multiplayer abilities. | Interviews conducted with the staff of Bungie West promised various ambitious features such as smart AI, sophisticated melee combat, realistic level architecture, moveable furniture, battles with a large mech (the "Iron Demon") and multiplayer abilities. | ||
| Trailers and screenshots were analyzed eagerly for evidence of Oni's ground-breaking features. Two trailers were made for Oni  | Trailers and screenshots were analyzed eagerly for evidence of Oni's ground-breaking features. Two trailers were made for Oni, one in 1998 and one in 1999, reflecting the two different visions for the game during its time in development; they are analyzed on the [[Trailers]] page. | ||
| At E3 1999, Oni received the Game Critics Award for "Best Action/Adventure Game", even though the game was still in pre-beta stage at that point. | At E3 1999, Oni received the Game Critics Award for "Best Action/Adventure Game", even though the game was still in pre-beta stage at that point. | ||