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*<span style="color:green">chr_death_fade_frames - the number of game ticks until charaters fade over</span> | *<span style="color:green">chr_death_fade_frames - the number of game ticks until charaters fade over</span> | ||
*<span style="color:green">chr_death_fade_start - the number of game ticks until charaters begin to fade</span> | *<span style="color:green">chr_death_fade_start - the number of game ticks until charaters begin to fade</span> | ||
*<span style="color:green">corpse_reset (null) - resets corpses to their initial state - *corpse_reset* | *<span style="color:green">corpse_reset (null) - resets corpses to their initial state - *corpse_reset*</span> | ||
make_corpse corpse_name:string - makes a corpse</span> | *<span style="color:green">make_corpse corpse_name:string - makes a corpse</span> | ||
trigvolume_corpse trig_id:int - kills all the corpses inside a trigger volume - trigvolume_corpse 32 | *trigvolume_corpse trig_id:int - kills all the corpses inside a trigger volume - trigvolume_corpse 32 | ||
===cutscene=== | ===cutscene=== |
edits