830
edits
(→env_) |
(→player) |
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*<span style="color:green">fall_back (null) - makes the player character fall back - *fall_back*</span> | *<span style="color:green">fall_back (null) - makes the player character fall back - *fall_back*</span> | ||
*<span style="color:green">fall_front (null) - makes the player character fall front - *fall_front*</span> | *<span style="color:green">fall_front (null) - makes the player character fall front - *fall_front*</span> | ||
*give_powerup powerup_name:string [amount:int] [character:int] - Gives a powerup to a character - give_powerup ammo | *give_powerup powerup_name:string [amount:int] [character:int] - Gives a powerup to a character - give_powerup ammo ''powerup strings: ammo, cell, hypo, shield (in percent), invis (in 1/60 seonds), lsi'' | ||
*<span style="color:green">goto [loc_x:float loc_y:float loc_z:float] - Sets the location of the player character - *goto 100 100 100*</span> | *<span style="color:green">goto [loc_x:float loc_y:float loc_z:float] - Sets the location of the player character - *goto 100 100 100*</span> | ||
*invincible - makes player invincible - invincible = 1 | *invincible - makes player invincible - invincible = 1 |
edits